Iron Defense – Skill MU Online
Skill for Crusader, Dark Knight, Dark Lord + others (Imprint 100).
In MU Online, Iron Defense is used as a skill. It is primarily used by Crusader, Dark Knight, Dark Lord, Dark Wizard and a few other compatible classes. Because it has no explicit level requirement, it can be integrated into builds across all stages of progression. Its base damage value is 1 before weapon, equipment and buff modifiers are applied. Its Imprint value is 100, which helps you compare how efficiently it benefits from Imprint or mastery upgrades versus other skills in the same tree.
These values reflect the MU Online Season 21 skill data used on MUOnline.ai, so you can check requirements before you invest stat points and plan your PvE and PvP rotations around the skills your class can actually use.
Skill Damage & Requirements
| Base Damage | 1 |
|---|---|
| Imprint Value | 100 |
| Required Level | 0 |
| Required Strength | 0 |
| Required Dexterity | 0 |
| Required Vitality | 0 |
| Required Energy | 0 |
| Required Command | 0 |
| Primary stat orientation | No specific attribute requirement |
Eligible Classes & Evolution Stage
- Dark Wizard 3rd class (2nd evolution quest complete)
- Dark Knight 3rd class (2nd evolution quest complete)
- Fairy Elf 3rd class (2nd evolution quest complete)
- Magic Gladiator 3rd class (2nd evolution quest complete)
- Dark Lord 3rd class (2nd evolution quest complete)
- Summoner 3rd class (2nd evolution quest complete)
- Rage Fighter 3rd class (2nd evolution quest complete)
- Grow Lancer 3rd class (2nd evolution quest complete)
- Crusader 3rd class (2nd evolution quest complete)
The class stage tells you which evolution of a class can use the skill: 1st = starting class, 2nd = after the second class quest, 3rd = third class, 4th = 4th class / majestic, 5th = 5th class evolution.