Flame of Evil (Monster) – MU Online Skill
Skill for system / monster‑only skill around level 60 (Imprint 100).
In MU Online, Flame of Evil (Monster) is used as a skill. It is defined in the SkillList configuration as a system or monster‑only skill and is not normally learned directly by player classes. The skill requires character level 60, which makes it a early‑game option for your build. In the game files it is treated as an Energy‑based magical skill, so planning your stat points around that attribute will help you get the most out of it. Its base damage value recorded in SkillList.xml is 120 before weapon, equipment and buff modifiers are applied. Its Imprint value is 100, which helps you compare how efficiently it benefits from Imprint or mastery upgrades versus other skills in the same tree.
This data is read directly from the official SkillList.xml configuration
so you can cross‑check your server settings, plan PvE and PvP rotations or build
SEO‑friendly links such as
https://muonline.ai/skills/flame-of-evil-monster
for your own MU Online server.
Skill Damage & Requirements
| Base Damage | 120 |
|---|---|
| Imprint Value | 100 |
| Required Level | 60 |
| Required Strength | 0 |
| Required Dexterity | 0 |
| Required Vitality | 0 |
| Required Energy | 260 |
| Required Command | 0 |
| Primary stat orientation | Energy‑based magical skill |
Eligible Classes & Evolution Stage
This skill does not list any player classes in SkillList.xml and is most likely
a system‑level or monster‑only skill.
Values like DarkWizard="1" or Alchemist="5" in the XML indicate which
class evolution can use the skill: 1 = starting class, 2 = 2nd class, 3 = 3rd class,
4 = 4th class / majestic, 5 = 5th class evolution.