MU Online Kartenliste: jede Map, ihre Season und wo du levelst
Die Serverdateien von MUOnline.ai führen 145 MU Online Map-IDs (0-144), von der Startstadt Lorencia bis zum Swamp of Destruction, direkt ausgelesen aus der MapList.xml des Servers. Zwanzig dieser IDs sind leere Platzhalter.
Unten findest du jede Map mit Typ und Ursprungs-Season, die Event-Maps mit ihrem Zeitplan und die besten Levelspots im Permanent Realm (5000x) und im Speed Realm Autumn Edition (99.999x).
Kartenliste durchsuchen
Start typing a map name or ID, or pick a role, to filter the live map table below.
Vollständige MU Online Kartenliste (145 Map-IDs)
| Map ID | Map | Role / type | Attribute file | Shared ATT count |
|---|---|---|---|---|
| 0 |
Lorencia
Lorencia is map ID 0 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Lorencia and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Town / safe zone | 00_Lorencia.att |
1 |
| 1 |
Dungeon
Dungeon is map ID 1 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Dungeon and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 01_Dungeon.att |
1 |
| 2 |
Devias
Devias is map ID 2 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devias and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Town / safe zone | 02_Devias.att |
1 |
| 3 |
Noria
Noria is map ID 3 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Noria and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Town / safe zone | 03_Noria.att |
1 |
| 4 |
Losttower
Losttower is map ID 4 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Losttower and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 04_Losttower.att |
1 |
| 5 |
Null
Null is map ID 5 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the early game starter maps and first leveling areas. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 6 |
Arena
Arena is map ID 6 in MU Online. It is a PvP arena / duel map. On most servers it shows in the warp or teleport list as Arena and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
PvP arena / duel map | 06_Arena.att |
1 |
| 7 |
Atlans
Atlans is map ID 7 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Atlans and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 07_Atlans.att |
1 |
| 8 |
Tarkan
Tarkan is map ID 8 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Tarkan and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 08_Tarkan.att |
1 |
| 9 |
Devil Square
Devil Square is map ID 9 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devil Square and is part of the early game starter maps and first leveling areas. In the server files it uses the attribute file
09_DevilSquare.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 09_DevilSquare.att |
2 |
| 10 |
Icarus
Icarus is map ID 10 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Icarus and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 10_Icarus.att |
1 |
| 11 |
Blood Castle
Blood Castle is map ID 11 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 12 |
Blood Castle
Blood Castle is map ID 12 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 13 |
Blood Castle
Blood Castle is map ID 13 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 14 |
Blood Castle
Blood Castle is map ID 14 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 15 |
Blood Castle
Blood Castle is map ID 15 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 16 |
Blood Castle
Blood Castle is map ID 16 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 17 |
Blood Castle
Blood Castle is map ID 17 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 18 |
Chaos Castle
Chaos Castle is map ID 18 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 19 |
Chaos Castle
Chaos Castle is map ID 19 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 20 |
Chaos Castle
Chaos Castle is map ID 20 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 21 |
Chaos Castle
Chaos Castle is map ID 21 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 22 |
Chaos Castle
Chaos Castle is map ID 22 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 23 |
Chaos Castle
Chaos Castle is map ID 23 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 24 |
Kalima
Kalima is map ID 24 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 25 |
Kalima
Kalima is map ID 25 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 26 |
Kalima
Kalima is map ID 26 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 27 |
Kalima
Kalima is map ID 27 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 28 |
Kalima
Kalima is map ID 28 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 29 |
Kalima
Kalima is map ID 29 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 30 |
Valley of Loren
Valley of Loren is map ID 30 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Valley of Loren and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 30_ValleyOfLoren.att |
1 |
| 31 |
Land of Trial
Land of Trial is map ID 31 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Land of Trial and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 31_LandOfTrial.att |
1 |
| 32 |
Devil Square
Devil Square is map ID 32 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devil Square and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
09_DevilSquare.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 09_DevilSquare.att |
2 |
| 33 |
Aida
Aida is map ID 33 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Aida and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 33_Aida.att |
1 |
| 34 |
Crywolf
Crywolf is map ID 34 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Crywolf and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 34_Crywolf.att |
1 |
| 35 |
Reserved
Reserved is map ID 35 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Reserved and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 35_Reserved.att |
1 |
| 36 |
Kalima
Kalima is map ID 36 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 37 |
Kanturu
Kanturu is map ID 37 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 37_Kanturu.att |
1 |
| 38 |
Kanturu Remain
Kanturu Remain is map ID 38 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu Remain and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 38_KanturuRemain.att |
1 |
| 39 |
Kanturu Boss
Kanturu Boss is map ID 39 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Kanturu Boss and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Boss arena / raid map | 39_KanturuBoss.att |
1 |
| 40 |
Silent
Silent is map ID 40 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Silent and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 40_Silent.att |
1 |
| 41 |
Balgass Barracks
Balgass Barracks is map ID 41 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Balgass Barracks and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Boss arena / raid map | 41_BalgassBarracks.att |
1 |
| 42 |
Balgass Refuge
Balgass Refuge is map ID 42 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Balgass Refuge and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Boss arena / raid map | 42_BalgassRefuge.att |
1 |
| 43 |
Null
Null is map ID 43 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 44 |
Null
Null is map ID 44 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 45 |
Illusion Temple
Illusion Temple is map ID 45 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 46 |
Illusion Temple
Illusion Temple is map ID 46 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 47 |
Illusion Temple
Illusion Temple is map ID 47 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 48 |
Illusion Temple
Illusion Temple is map ID 48 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 49 |
Illusion Temple
Illusion Temple is map ID 49 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 50 |
Illusion Temple
Illusion Temple is map ID 50 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 51 |
Elbeland
Elbeland is map ID 51 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Elbeland and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Town / safe zone | 51_Elbeland.att |
1 |
| 52 |
Blood Castle
Blood Castle is map ID 52 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 53 |
Chaos Castle
Chaos Castle is map ID 53 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 54 |
Null
Null is map ID 54 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 55 |
Null
Null is map ID 55 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 56 |
Swamp of Calmness
Swamp of Calmness is map ID 56 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp of Calmness and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Monster hunting field / leveling map | 56_SwampOfCalmness.att |
1 |
| 57 |
Raklion
Raklion is map ID 57 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Raklion and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Monster hunting field / leveling map | 57_Raklion.att |
1 |
| 58 |
Raklion Boss
Raklion Boss is map ID 58 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Raklion Boss and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Boss arena / raid map | 58_RaklionBoss.att |
1 |
| 59 |
Null
Null is map ID 59 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 60 |
Null
Null is map ID 60 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 61 |
Null
Null is map ID 61 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 62 |
Santa Town
Santa Town is map ID 62 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Santa Town and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Town / safe zone | 62_SantaTown.att |
1 |
| 63 |
Vulcanus
Vulcanus is map ID 63 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Vulcanus and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Field / event map | 63_Vulcanus.att |
1 |
| 64 |
Duel Arena
Duel Arena is map ID 64 in MU Online. It is a PvP arena / duel map. On most servers it shows in the warp or teleport list as Duel Arena and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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PvP arena / duel map | 64_DuelArena.att |
1 |
| 65 |
Doppelganger1
Doppelganger1 is map ID 65 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger1 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 65_Doppelganger1.att |
1 |
| 66 |
Doppelganger2
Doppelganger2 is map ID 66 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger2 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 66_Doppelganger2.att |
1 |
| 67 |
Doppelganger3
Doppelganger3 is map ID 67 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger3 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 67_Doppelganger3.att |
1 |
| 68 |
Doppelganger4
Doppelganger4 is map ID 68 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger4 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 68_Doppelganger4.att |
1 |
| 69 |
Imperial Guardian1
Imperial Guardian1 is map ID 69 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian1 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 69_ImperialGuardian1.att |
1 |
| 70 |
Imperial Guardian2
Imperial Guardian2 is map ID 70 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian2 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 70_ImperialGuardian2.att |
1 |
| 71 |
Imperial Guardian3
Imperial Guardian3 is map ID 71 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian3 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 71_ImperialGuardian3.att |
1 |
| 72 |
Imperial Guardian4
Imperial Guardian4 is map ID 72 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian4 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 72_ImperialGuardian4.att |
1 |
| 73 |
Null
Null is map ID 73 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 74 |
Null
Null is map ID 74 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 75 |
Null
Null is map ID 75 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 76 |
Null
Null is map ID 76 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 77 |
Null
Null is map ID 77 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 78 |
Null
Null is map ID 78 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 79 |
Loren Market Event Square
Loren Market Event Square is map ID 79 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Loren Market Event Square and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Town / safe zone | 79_LorenMarket_EventSquare.att |
1 |
| 80 |
Karutan1
Karutan1 is map ID 80 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Karutan1 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Monster hunting field / leveling map | 80_Karutan1.att |
1 |
| 81 |
Karutan2
Karutan2 is map ID 81 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Karutan2 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Monster hunting field / leveling map | 81_Karutan2.att |
1 |
| 82 |
Doppelganger Renewal
Doppelganger Renewal is map ID 82 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 83 |
Doppelganger Renewal
Doppelganger Renewal is map ID 83 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 84 |
Doppelganger Renewal
Doppelganger Renewal is map ID 84 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 85 |
Doppelganger Renewal
Doppelganger Renewal is map ID 85 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 86 |
Doppelganger Renewal
Doppelganger Renewal is map ID 86 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 87 |
Doppelganger Renewal
Doppelganger Renewal is map ID 87 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 88 |
Doppelganger Renewal
Doppelganger Renewal is map ID 88 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 89 |
Doppelganger Renewal
Doppelganger Renewal is map ID 89 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 90 |
Doppelganger Renewal
Doppelganger Renewal is map ID 90 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 91 |
Acheron
Acheron is map ID 91 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Acheron and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
91_Acheron.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 91_Acheron.att |
2 |
| 92 |
Acheron
Acheron is map ID 92 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Acheron and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
91_Acheron.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 91_Acheron.att |
2 |
| 93 |
Null
Null is map ID 93 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 94 |
Null
Null is map ID 94 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 95 |
Debenter
Debenter is map ID 95 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Debenter and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
95_Debenter.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 95_Debenter.att |
2 |
| 96 |
Debenter
Debenter is map ID 96 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Debenter and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
95_Debenter.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 95_Debenter.att |
2 |
| 97 |
Chaos Castle
Chaos Castle is map ID 97 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 98 |
Illussion Temple League
Illussion Temple League is map ID 98 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illussion Temple League and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
98_IllussionTempleLeague.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 98_IllussionTempleLeague.att |
2 |
| 99 |
Illussion Temple League
Illussion Temple League is map ID 99 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illussion Temple League and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
98_IllussionTempleLeague.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 98_IllussionTempleLeague.att |
2 |
| 100 |
Urk Montain
Urk Montain is map ID 100 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Urk Montain and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
100_UrkMontain.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 100_UrkMontain.att |
2 |
| 101 |
Urk Montain
Urk Montain is map ID 101 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Urk Montain and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
100_UrkMontain.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 100_UrkMontain.att |
2 |
| 102 |
Tormented Square
Tormented Square is map ID 102 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 103 |
Tormented Square
Tormented Square is map ID 103 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 104 |
Tormented Square
Tormented Square is map ID 104 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 105 |
Tormented Square
Tormented Square is map ID 105 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 106 |
Tormented Square
Tormented Square is map ID 106 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 107 |
Null
Null is map ID 107 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 108 |
Null
Null is map ID 108 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 109 |
Null
Null is map ID 109 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 110 |
Nars
Nars is map ID 110 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Nars and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 110_Nars.att |
1 |
| 111 |
Null
Null is map ID 111 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 112 |
Ferea
Ferea is map ID 112 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Ferea and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 112_Ferea.att |
1 |
| 113 |
Nixie Lake
Nixie Lake is map ID 113 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Nixie Lake and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 113_NixieLake.att |
1 |
| 114 |
Quest Zone Entrance
Quest Zone Entrance is map ID 114 in MU Online. It is a Quest / scenario map. On most servers it shows in the warp or teleport list as Quest Zone Entrance and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Quest / scenario map | 114_QuestZoneEntrance.att |
1 |
| 115 |
Labyrinth
Labyrinth is map ID 115 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Labyrinth and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 115_Labyrinth.att |
1 |
| 116 |
Deep Dungeon1
Deep Dungeon1 is map ID 116 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon1 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 116_DeepDungeon1.att |
1 |
| 117 |
Deep Dungeon2
Deep Dungeon2 is map ID 117 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon2 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 117_DeepDungeon2.att |
1 |
| 118 |
Deep Dungeon3
Deep Dungeon3 is map ID 118 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon3 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 118_DeepDungeon3.att |
1 |
| 119 |
Deep Dungeon4
Deep Dungeon4 is map ID 119 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon4 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 119_DeepDungeon4.att |
1 |
| 120 |
Deep Dungeon5
Deep Dungeon5 is map ID 120 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon5 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 120_DeepDungeon5.att |
1 |
| 121 |
4th Quest
4th Quest is map ID 121 in MU Online. It is a Quest / scenario map. On most servers it shows in the warp or teleport list as 4th Quest and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Quest / scenario map | 121_4thQuest.att |
1 |
| 122 |
Swamp of Darkness
Swamp of Darkness is map ID 122 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp of Darkness and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 122_SwampOfDarkness.att |
1 |
| 123 |
Kubera Mine
Kubera Mine is map ID 123 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 124 |
Kubera Mine
Kubera Mine is map ID 124 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 125 |
Kubera Mine
Kubera Mine is map ID 125 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 126 |
Kubera Mine
Kubera Mine is map ID 126 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 127 |
Kubera Mine
Kubera Mine is map ID 127 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 128 |
Abyss Of Atlas1
Abyss Of Atlas1 is map ID 128 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas1 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 128_AbyssOfAtlas1.att |
1 |
| 129 |
Abyss Of Atlas2
Abyss Of Atlas2 is map ID 129 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas2 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 129_AbyssOfAtlas2.att |
1 |
| 130 |
Abyss Of Atlas3
Abyss Of Atlas3 is map ID 130 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas3 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 130_AbyssOfAtlas3.att |
1 |
| 131 |
Scorched Canyon
Scorched Canyon is map ID 131 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Scorched Canyon and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 131_ScorchedCanyon.att |
1 |
| 132 |
Red Smoke Icarus
Red Smoke Icarus is map ID 132 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Red Smoke Icarus and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 132_RedSmokeIcarus.att |
1 |
| 133 |
Arenil Temple
Arenil Temple is map ID 133 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Arenil Temple and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 133_ArenilTemple.att |
1 |
| 134 |
Ashy Aida
Ashy Aida is map ID 134 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Ashy Aida and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 134_AshyAida.att |
1 |
| 135 |
Old Kethotum
Old Kethotum is map ID 135 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Old Kethotum and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 135_OldKethotum.att |
1 |
| 136 |
Blaze Kethotum
Blaze Kethotum is map ID 136 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Blaze Kethotum and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 136_BlazeKethotum.att |
1 |
| 137 |
Kanturu Undergrounds
Kanturu Undergrounds is map ID 137 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu Undergrounds and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 137_Kanturu_Undergrounds.att |
1 |
| 138 |
Volcano Ignis
Volcano Ignis is map ID 138 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Volcano Ignis and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 138_Volcano_Ignis.att |
1 |
| 139 |
Boss Battle
Boss Battle is map ID 139 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Boss Battle and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Boss arena / raid map | 139_BossBattle.att |
1 |
| 140 |
Bloody Tarkan
Bloody Tarkan is map ID 140 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Bloody Tarkan and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 140_BloodyTarkan.att |
1 |
| 141 |
Tormenta Island
Tormenta Island is map ID 141 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Tormenta Island and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 141_TormentaIsland.att |
1 |
| 142 |
Twisted Karutan
Twisted Karutan is map ID 142 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Twisted Karutan and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 142_TwistedKarutan.att |
1 |
| 143 |
Kardamahal Underground Temple
Kardamahal Underground Temple is map ID 143 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Kardamahal Underground Temple and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 143_Kardamahal_Underground_Temple.att |
1 |
| 144 |
Swamp Of Destruction
Swamp Of Destruction is map ID 144 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp Of Destruction and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 144_SwampOfDestruction.att |
1 |
Leveln auf MUOnline.ai: Permanent Realm (5000x) vs. Speed Realm Autumn Edition (99.999x)
Die Kartenliste enthält keine Level-Daten, deshalb folgt diese Route der Map-Reihenfolge; prüfe die jeweilige Anforderung im Spiel. Die Klassen-Guides ergänzen Build-spezifische Spots, und der Realm-Vergleich zeigt alle Raten.
| Leveling-Faktor | Permanent Realm | Speed Realm Autumn Edition |
|---|---|---|
| Start | Normaler Langzeit-Start | Blood-Angel-Set im Inventar |
| Spots | Standard-Balance | Mehr Spots, mehr Kingz und Fire Dragons |
| Bosse | Schwerer | Leichter, mit längeren Boss-Zeiten |
| Jewel-Drops | Mittel | Zusätzliche Drops, Chance auf Vibrant Jewel |
Deine erste Stunde: Lorencia, Noria, Elbeland, dann Devias, Dungeon und Lost Tower
Starte rund um Lorencia, Noria (Heimat der Elf) oder Elbeland (Startpunkt des Alchemist in Webzens Spiel) und zieh dann weiter nach Devias, in den Dungeon und in den Lost Tower.
Auf dem Weg zum ersten Reset: Atlans, Tarkan, Icarus, Aida, Kanturu und Raklion
Danach folgen Atlans, Tarkan, Icarus, Aida, Kanturu und Raklion. Die Reset-Regeln und der Grand Reset (20 Resets, Level 400, 50.000.000 Zen) stehen auf der Realm-Seite.
Nach Resets und Grand Resets: Kubera Mine bis Swamp of Destruction
Arbeite dich durch die neueren Maps in der Reihenfolge, in der Webzen sie eingeführt hat: Kubera Mine, Abyss of Atlans 1-3, Old und Blaze Kethotum, Volcano Ignis, Twisted Karutan, Kardamahal Underground Temple und Swamp of Destruction.
Boss- und Jewel-Jagd: Kingz Dragon, Giant Treasure, Crywolf, Kanturu Maya
Im Speed Realm Autumn Edition können Kingz Dragon und Giant Treasure das Vibrant Jewel droppen, das exklusiv auf MUOnline.ai existiert. Für geplante Bosskämpfe geht es zu Boss Battle, Crywolf und Kanturu Boss, der Heimat von Maya.
So entsteht diese Kartenliste aus den Serverdateien
Die Tabelle wird aus der MapList.xml erzeugt, der eigenen Konfiguration dieses Servers. Von den 145 Map-IDs (0-144) verweisen zwanzig auf einen leeren Platzhalter (Null.att) und eine auf einen reservierten Slot (35), daher sind diese Zeilen keine spielbaren Maps.
- Rolle / Typ: Stadt, Jagdgebiet, instanziertes Event, Boss-Arena, PvP-Arena oder Quest-Map.
- Anzahl geteilter ATT: wie viele Map-IDs dieselbe Layout-Datei nutzen. Blood Castle, Chaos Castle, Kalima und Kubera Mine betreiben jeweils mehrere IDs mit einer einzigen Datei.
Zwei Maps haben zusätzlich alternative Layouts: Crywolf (34) wechselt zwischen Peace, Occupied und War, Kanturu Boss (39) zwischen Closed und Open. Die Datei enthält weder Einstiegslevel noch Monsterlisten.
Aus welcher Season jede Map stammt (nur Maps in den Serverdateien)
Klassische Maps: Lorencia bis Kalima, Kanturu, Raklion, Karutan
Jede Stadt-, Feld- und Event-Map von Lorencia (Map 0) über Kalima, Kanturu und Raklion bis Karutan (80-81) ist älter als Season 14.
Acheron, Debenter, Urk Mountain, Nars, Ferea, Nixie Lake, das Labyrinth, Deep Dungeon 1-5, Swamp of Darkness sowie Scorched Canyon bis Ashy Aida (IDs 91-134) sind ebenfalls in den Dateien und stehen ohne Season in der vollständigen Tabelle.
Neuere Maps mit bekannter Webzen-Season (Season 14 bis 20)
Zuerst der Servername, Webzens Name in Klammern. Einstiegslevel sind Werte aus Webzens offiziellem Spiel, keine Anforderungen von MUOnline.ai.
| Map (Webzen-Name) | Map-ID | Webzen-Season | Globaler Release | Einstiegslevel im offiziellen Spiel |
|---|---|---|---|---|
| Kubera Mine (Cubera Mines) | 123-127 | 14 | 3. Sept. 2019 | 850+ |
| Abyss of Atlans 1-3 | 128-130 | 14 Part 2 | – | 1.000+ |
| Old und Blaze Kethotum (Burning Kethotum) | 135-136 | 17-1 | – | – |
| Kanturu Undergrounds | 137 | 17-2 | – | – |
| Volcano Ignis (Ignis Volcano) | 138 | 18-1 | – | – |
| Bloody Tarkan (Gore Tarkan) | 140 | 18-2 | – | – |
| Tormenta Island | 141 | 19-1 | 20. Aug. 2024 | – |
| Twisted Karutan (Distorted Karutan) | 142 | 19-2 | 18. Feb. 2025 | 1.450+ |
| Kardamahal Underground Temple | 143 | 20-1 | 19. Aug. 2025 | 1.500+ |
| Swamp of Destruction | 144 | 20-2 | 24. Feb. 2026 | – |
Nicht in diesen Dateien: Sanctuary of Aquilas (Season 21-1) und Forgotten Raklion (Korea, 2026)
Webzens neueste Map, Sanctuary of Aquilas (11. August 2026, Level 1.600+), und Koreas Forgotten Raklion haben keine Datei in den MUOnline.ai-Serverdateien.
Event-Maps und ihr Zeitplan auf MUOnline.ai
Dies sind die eigenen Startzeiten des Servers in UTC (MESZ ist UTC+2). Anmeldung, Zugangslimits und Live-Timer findest du auf der Event-Seite.
- Blood Castle (11-17): 22 Starts pro Tag.
- Chaos Castle (18-23): 01:00, 15:00, 17:00, 19:00, 21:00 und 23:00.
- Crywolf (34): achtmal täglich, alle 3 Stunden ab 02:10.
- Boss Battle Together (139): sechsmal täglich, alle 4 Stunden ab 00:15.
- Castle Siege, Valley of Loren (30): Samstag 21:00-22:00 (MESZ 23:00-00:00), eine 60-minütige Belagerungsphase.
Arca War nutzt die Arca-Battle-Map (96) am Montag, Mittwoch, Freitag und Samstag. Devil Square (9), Illusion Temple, Doppelganger, Imperial Guardian und Tormented Square haben ebenfalls eigene Maps. Icewind Valley läuft auf beiden Realms, hat aber keine Zeile in der MapList.xml.
Spiel noch heute auf diesen Maps
Erstelle deinen kostenlosen Account und lade dann den Client herunter für Windows 10/11. Noch unentschlossen? Sieh dir an, wie sich die beiden Realms unterscheiden. Ausrüstung und Skills findest du in der Item-Liste und der Skill-Liste, die Top-Charaktere im Permanent-Realm-Ranking.
FAQ zu den MU Online Maps
Wo sollte ein neuer Charakter in MU Online zuerst leveln?
Starte rund um Lorencia, Noria oder Elbeland, dann Devias, den Dungeon und den Lost Tower. Im Speed Realm Autumn Edition (99.999x) bringt dich das Blood-Angel-Set schneller über diese Einsteiger-Maps hinaus als im Permanent Realm (5000x).
Ist Kubera Mine in den MUOnline.ai-Serverdateien, und welches Level braucht man?
Ja, als Map-IDs 123 bis 127 mit einer Datei, 123_KuberaMine.att. Webzen nennt sie Cubera Mines und setzt im offiziellen Spiel Level 850+ voraus; auf MUOnline.ai prüfst du die Anforderung im Spiel.
Ist Twisted Karutan dieselbe Map wie Distorted Karutan?
Ja. Webzens Distorted Karutan heißt in den MUOnline.ai-Serverdateien Twisted Karutan und ist dort Map-ID 142 (142_TwistedKarutan.att).
Was sind die neuesten MU Online Maps, und welche davon gibt es auf MUOnline.ai?
Die neuesten Maps in den Serverdateien sind Kardamahal Underground Temple und Swamp of Destruction. Webzens Sanctuary of Aquilas und Koreas Forgotten Raklion sind nicht in den MUOnline.ai-Dateien.
Welche Maps sind Boss-Maps auf MUOnline.ai?
Boss Battle (139) beherbergt Boss Battle Together für bis zu 100 Spieler für 5 Minuten. Kanturu Boss (39) ist Mayas Arena, und Raklion Boss (58) ist die Boss-Map von Raklion. Die Timer findest du auf der Event-Seite.
Warum teilen sich Blood Castle und Chaos Castle eine Attributdatei?
Jedes Event behält über alle Stufen hinweg ein begehbares Layout, deshalb verweist der Server mehrere Map-IDs auf eine Datei (11_BloodCastle.att, 18_ChaosCastle.att). Die Spalte „Anzahl geteilter ATT“ zeigt, wie viele IDs jede Datei nutzen.