Energy Ball – MU Online Skill

Offensive magical attack skill for Dark Wizard around level 2 (Imprint 200).

Index 17
Role offensive magical attack skill
Imprint 200

In MU Online, Energy Ball is used as an offensive magical attack skill. It is available to: Dark Wizard. The skill requires character level 2, which makes it a early‑game option for your build. Its base damage value recorded in SkillList.xml is 3 before weapon, equipment and buff modifiers are applied. Its Imprint value is 200, which helps you compare how efficiently it benefits from Imprint or mastery upgrades versus other skills in the same tree.

This data is read directly from the official SkillList.xml configuration so you can cross‑check your server settings, plan PvE and PvP rotations or build SEO‑friendly links such as https://muonline.ai/skills/energy-ball for your own MU Online server.

Skill Damage & Requirements

Base Damage 3
Imprint Value 200
Required Level 2
Required Strength 0
Required Dexterity 0
Required Vitality 0
Required Energy 0
Required Command 0
Primary stat orientation No specific attribute requirement

Eligible Classes & Evolution Stage

  • Dark Wizard 1st class (base class)

Values like DarkWizard="1" or Alchemist="5" in the XML indicate which class evolution can use the skill: 1 = starting class, 2 = 2nd class, 3 = 3rd class, 4 = 4th class / majestic, 5 = 5th class evolution.