Lista de mapas do MU Online: temporada de origem e onde upar
Os arquivos do servidor MUOnline.ai listam 145 IDs de mapa do MU Online (0-144), da cidade inicial Lorencia até Swamp of Destruction, lidos direto do MapList.xml do servidor. Vinte desses IDs são placeholders vazios.
Abaixo você encontra cada mapa com seu tipo e temporada de origem, os mapas de evento com seus horários e onde upar no Permanent Realm (5000x) e no Speed Realm Autumn Edition (99.999x).
Pesquisar na lista de mapas
Start typing a map name or ID, or pick a role, to filter the live map table below.
Lista completa de mapas do MU Online (145 IDs de mapa)
| Map ID | Map | Role / type | Attribute file | Shared ATT count |
|---|---|---|---|---|
| 0 |
Lorencia
Lorencia is map ID 0 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Lorencia and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Town / safe zone | 00_Lorencia.att |
1 |
| 1 |
Dungeon
Dungeon is map ID 1 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Dungeon and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 01_Dungeon.att |
1 |
| 2 |
Devias
Devias is map ID 2 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devias and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Town / safe zone | 02_Devias.att |
1 |
| 3 |
Noria
Noria is map ID 3 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Noria and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Town / safe zone | 03_Noria.att |
1 |
| 4 |
Losttower
Losttower is map ID 4 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Losttower and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 04_Losttower.att |
1 |
| 5 |
Null
Null is map ID 5 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the early game starter maps and first leveling areas. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 6 |
Arena
Arena is map ID 6 in MU Online. It is a PvP arena / duel map. On most servers it shows in the warp or teleport list as Arena and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
PvP arena / duel map | 06_Arena.att |
1 |
| 7 |
Atlans
Atlans is map ID 7 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Atlans and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 07_Atlans.att |
1 |
| 8 |
Tarkan
Tarkan is map ID 8 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Tarkan and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 08_Tarkan.att |
1 |
| 9 |
Devil Square
Devil Square is map ID 9 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devil Square and is part of the early game starter maps and first leveling areas. In the server files it uses the attribute file
09_DevilSquare.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 09_DevilSquare.att |
2 |
| 10 |
Icarus
Icarus is map ID 10 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Icarus and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 10_Icarus.att |
1 |
| 11 |
Blood Castle
Blood Castle is map ID 11 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 12 |
Blood Castle
Blood Castle is map ID 12 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 13 |
Blood Castle
Blood Castle is map ID 13 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 14 |
Blood Castle
Blood Castle is map ID 14 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 15 |
Blood Castle
Blood Castle is map ID 15 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 16 |
Blood Castle
Blood Castle is map ID 16 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 17 |
Blood Castle
Blood Castle is map ID 17 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 18 |
Chaos Castle
Chaos Castle is map ID 18 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 19 |
Chaos Castle
Chaos Castle is map ID 19 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 20 |
Chaos Castle
Chaos Castle is map ID 20 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 21 |
Chaos Castle
Chaos Castle is map ID 21 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 22 |
Chaos Castle
Chaos Castle is map ID 22 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 23 |
Chaos Castle
Chaos Castle is map ID 23 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 24 |
Kalima
Kalima is map ID 24 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 25 |
Kalima
Kalima is map ID 25 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 26 |
Kalima
Kalima is map ID 26 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 27 |
Kalima
Kalima is map ID 27 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 28 |
Kalima
Kalima is map ID 28 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 29 |
Kalima
Kalima is map ID 29 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 30 |
Valley of Loren
Valley of Loren is map ID 30 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Valley of Loren and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 30_ValleyOfLoren.att |
1 |
| 31 |
Land of Trial
Land of Trial is map ID 31 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Land of Trial and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 31_LandOfTrial.att |
1 |
| 32 |
Devil Square
Devil Square is map ID 32 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devil Square and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
09_DevilSquare.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 09_DevilSquare.att |
2 |
| 33 |
Aida
Aida is map ID 33 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Aida and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 33_Aida.att |
1 |
| 34 |
Crywolf
Crywolf is map ID 34 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Crywolf and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 34_Crywolf.att |
1 |
| 35 |
Reserved
Reserved is map ID 35 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Reserved and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 35_Reserved.att |
1 |
| 36 |
Kalima
Kalima is map ID 36 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file
24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 24_Kalima.att |
7 |
| 37 |
Kanturu
Kanturu is map ID 37 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 37_Kanturu.att |
1 |
| 38 |
Kanturu Remain
Kanturu Remain is map ID 38 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu Remain and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 38_KanturuRemain.att |
1 |
| 39 |
Kanturu Boss
Kanturu Boss is map ID 39 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Kanturu Boss and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Boss arena / raid map | 39_KanturuBoss.att |
1 |
| 40 |
Silent
Silent is map ID 40 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Silent and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 40_Silent.att |
1 |
| 41 |
Balgass Barracks
Balgass Barracks is map ID 41 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Balgass Barracks and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Boss arena / raid map | 41_BalgassBarracks.att |
1 |
| 42 |
Balgass Refuge
Balgass Refuge is map ID 42 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Balgass Refuge and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Boss arena / raid map | 42_BalgassRefuge.att |
1 |
| 43 |
Null
Null is map ID 43 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 44 |
Null
Null is map ID 44 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 45 |
Illusion Temple
Illusion Temple is map ID 45 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 46 |
Illusion Temple
Illusion Temple is map ID 46 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 47 |
Illusion Temple
Illusion Temple is map ID 47 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 48 |
Illusion Temple
Illusion Temple is map ID 48 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 49 |
Illusion Temple
Illusion Temple is map ID 49 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 50 |
Illusion Temple
Illusion Temple is map ID 50 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 47_IllusionTemple.att |
6 |
| 51 |
Elbeland
Elbeland is map ID 51 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Elbeland and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Town / safe zone | 51_Elbeland.att |
1 |
| 52 |
Blood Castle
Blood Castle is map ID 52 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 11_BloodCastle.att |
8 |
| 53 |
Chaos Castle
Chaos Castle is map ID 53 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 54 |
Null
Null is map ID 54 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 55 |
Null
Null is map ID 55 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 56 |
Swamp of Calmness
Swamp of Calmness is map ID 56 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp of Calmness and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Monster hunting field / leveling map | 56_SwampOfCalmness.att |
1 |
| 57 |
Raklion
Raklion is map ID 57 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Raklion and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Monster hunting field / leveling map | 57_Raklion.att |
1 |
| 58 |
Raklion Boss
Raklion Boss is map ID 58 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Raklion Boss and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Boss arena / raid map | 58_RaklionBoss.att |
1 |
| 59 |
Null
Null is map ID 59 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 60 |
Null
Null is map ID 60 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 61 |
Null
Null is map ID 61 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 62 |
Santa Town
Santa Town is map ID 62 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Santa Town and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Town / safe zone | 62_SantaTown.att |
1 |
| 63 |
Vulcanus
Vulcanus is map ID 63 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Vulcanus and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Field / event map | 63_Vulcanus.att |
1 |
| 64 |
Duel Arena
Duel Arena is map ID 64 in MU Online. It is a PvP arena / duel map. On most servers it shows in the warp or teleport list as Duel Arena and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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PvP arena / duel map | 64_DuelArena.att |
1 |
| 65 |
Doppelganger1
Doppelganger1 is map ID 65 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger1 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 65_Doppelganger1.att |
1 |
| 66 |
Doppelganger2
Doppelganger2 is map ID 66 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger2 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 66_Doppelganger2.att |
1 |
| 67 |
Doppelganger3
Doppelganger3 is map ID 67 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger3 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 67_Doppelganger3.att |
1 |
| 68 |
Doppelganger4
Doppelganger4 is map ID 68 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger4 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 68_Doppelganger4.att |
1 |
| 69 |
Imperial Guardian1
Imperial Guardian1 is map ID 69 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian1 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 69_ImperialGuardian1.att |
1 |
| 70 |
Imperial Guardian2
Imperial Guardian2 is map ID 70 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian2 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 70_ImperialGuardian2.att |
1 |
| 71 |
Imperial Guardian3
Imperial Guardian3 is map ID 71 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian3 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 71_ImperialGuardian3.att |
1 |
| 72 |
Imperial Guardian4
Imperial Guardian4 is map ID 72 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian4 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Instanced event / dungeon | 72_ImperialGuardian4.att |
1 |
| 73 |
Null
Null is map ID 73 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 74 |
Null
Null is map ID 74 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 75 |
Null
Null is map ID 75 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 76 |
Null
Null is map ID 76 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 77 |
Null
Null is map ID 77 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 78 |
Null
Null is map ID 78 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 79 |
Loren Market Event Square
Loren Market Event Square is map ID 79 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Loren Market Event Square and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Town / safe zone | 79_LorenMarket_EventSquare.att |
1 |
| 80 |
Karutan1
Karutan1 is map ID 80 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Karutan1 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Monster hunting field / leveling map | 80_Karutan1.att |
1 |
| 81 |
Karutan2
Karutan2 is map ID 81 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Karutan2 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
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Monster hunting field / leveling map | 81_Karutan2.att |
1 |
| 82 |
Doppelganger Renewal
Doppelganger Renewal is map ID 82 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 83 |
Doppelganger Renewal
Doppelganger Renewal is map ID 83 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 84 |
Doppelganger Renewal
Doppelganger Renewal is map ID 84 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 85 |
Doppelganger Renewal
Doppelganger Renewal is map ID 85 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 86 |
Doppelganger Renewal
Doppelganger Renewal is map ID 86 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 87 |
Doppelganger Renewal
Doppelganger Renewal is map ID 87 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 88 |
Doppelganger Renewal
Doppelganger Renewal is map ID 88 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 89 |
Doppelganger Renewal
Doppelganger Renewal is map ID 89 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 90 |
Doppelganger Renewal
Doppelganger Renewal is map ID 90 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 82_Doppelganger_Renewal.att |
9 |
| 91 |
Acheron
Acheron is map ID 91 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Acheron and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
91_Acheron.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 91_Acheron.att |
2 |
| 92 |
Acheron
Acheron is map ID 92 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Acheron and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
91_Acheron.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 91_Acheron.att |
2 |
| 93 |
Null
Null is map ID 93 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 94 |
Null
Null is map ID 94 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 95 |
Debenter
Debenter is map ID 95 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Debenter and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
95_Debenter.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 95_Debenter.att |
2 |
| 96 |
Debenter
Debenter is map ID 96 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Debenter and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
95_Debenter.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 95_Debenter.att |
2 |
| 97 |
Chaos Castle
Chaos Castle is map ID 97 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 18_ChaosCastle.att |
8 |
| 98 |
Illussion Temple League
Illussion Temple League is map ID 98 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illussion Temple League and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
98_IllussionTempleLeague.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 98_IllussionTempleLeague.att |
2 |
| 99 |
Illussion Temple League
Illussion Temple League is map ID 99 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illussion Temple League and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
98_IllussionTempleLeague.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Instanced event / dungeon | 98_IllussionTempleLeague.att |
2 |
| 100 |
Urk Montain
Urk Montain is map ID 100 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Urk Montain and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
100_UrkMontain.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 100_UrkMontain.att |
2 |
| 101 |
Urk Montain
Urk Montain is map ID 101 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Urk Montain and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
100_UrkMontain.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | 100_UrkMontain.att |
2 |
| 102 |
Tormented Square
Tormented Square is map ID 102 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 103 |
Tormented Square
Tormented Square is map ID 103 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 104 |
Tormented Square
Tormented Square is map ID 104 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 105 |
Tormented Square
Tormented Square is map ID 105 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 106 |
Tormented Square
Tormented Square is map ID 106 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Town / safe zone | 102_TormentedSquare.att |
5 |
| 107 |
Null
Null is map ID 107 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 108 |
Null
Null is map ID 108 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 109 |
Null
Null is map ID 109 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 110 |
Nars
Nars is map ID 110 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Nars and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 110_Nars.att |
1 |
| 111 |
Null
Null is map ID 111 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Field / event map | Null.att |
20 |
| 112 |
Ferea
Ferea is map ID 112 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Ferea and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 112_Ferea.att |
1 |
| 113 |
Nixie Lake
Nixie Lake is map ID 113 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Nixie Lake and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 113_NixieLake.att |
1 |
| 114 |
Quest Zone Entrance
Quest Zone Entrance is map ID 114 in MU Online. It is a Quest / scenario map. On most servers it shows in the warp or teleport list as Quest Zone Entrance and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Quest / scenario map | 114_QuestZoneEntrance.att |
1 |
| 115 |
Labyrinth
Labyrinth is map ID 115 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Labyrinth and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 115_Labyrinth.att |
1 |
| 116 |
Deep Dungeon1
Deep Dungeon1 is map ID 116 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon1 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 116_DeepDungeon1.att |
1 |
| 117 |
Deep Dungeon2
Deep Dungeon2 is map ID 117 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon2 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 117_DeepDungeon2.att |
1 |
| 118 |
Deep Dungeon3
Deep Dungeon3 is map ID 118 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon3 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 118_DeepDungeon3.att |
1 |
| 119 |
Deep Dungeon4
Deep Dungeon4 is map ID 119 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon4 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 119_DeepDungeon4.att |
1 |
| 120 |
Deep Dungeon5
Deep Dungeon5 is map ID 120 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon5 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 120_DeepDungeon5.att |
1 |
| 121 |
4th Quest
4th Quest is map ID 121 in MU Online. It is a Quest / scenario map. On most servers it shows in the warp or teleport list as 4th Quest and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Quest / scenario map | 121_4thQuest.att |
1 |
| 122 |
Swamp of Darkness
Swamp of Darkness is map ID 122 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp of Darkness and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 122_SwampOfDarkness.att |
1 |
| 123 |
Kubera Mine
Kubera Mine is map ID 123 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 124 |
Kubera Mine
Kubera Mine is map ID 124 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 125 |
Kubera Mine
Kubera Mine is map ID 125 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 126 |
Kubera Mine
Kubera Mine is map ID 126 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 127 |
Kubera Mine
Kubera Mine is map ID 127 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file
123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers. |
Monster hunting field / leveling map | 123_KuberaMine.att |
5 |
| 128 |
Abyss Of Atlas1
Abyss Of Atlas1 is map ID 128 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas1 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 128_AbyssOfAtlas1.att |
1 |
| 129 |
Abyss Of Atlas2
Abyss Of Atlas2 is map ID 129 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas2 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 129_AbyssOfAtlas2.att |
1 |
| 130 |
Abyss Of Atlas3
Abyss Of Atlas3 is map ID 130 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas3 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 130_AbyssOfAtlas3.att |
1 |
| 131 |
Scorched Canyon
Scorched Canyon is map ID 131 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Scorched Canyon and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 131_ScorchedCanyon.att |
1 |
| 132 |
Red Smoke Icarus
Red Smoke Icarus is map ID 132 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Red Smoke Icarus and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 132_RedSmokeIcarus.att |
1 |
| 133 |
Arenil Temple
Arenil Temple is map ID 133 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Arenil Temple and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 133_ArenilTemple.att |
1 |
| 134 |
Ashy Aida
Ashy Aida is map ID 134 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Ashy Aida and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 134_AshyAida.att |
1 |
| 135 |
Old Kethotum
Old Kethotum is map ID 135 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Old Kethotum and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 135_OldKethotum.att |
1 |
| 136 |
Blaze Kethotum
Blaze Kethotum is map ID 136 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Blaze Kethotum and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 136_BlazeKethotum.att |
1 |
| 137 |
Kanturu Undergrounds
Kanturu Undergrounds is map ID 137 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu Undergrounds and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 137_Kanturu_Undergrounds.att |
1 |
| 138 |
Volcano Ignis
Volcano Ignis is map ID 138 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Volcano Ignis and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 138_Volcano_Ignis.att |
1 |
| 139 |
Boss Battle
Boss Battle is map ID 139 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Boss Battle and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Boss arena / raid map | 139_BossBattle.att |
1 |
| 140 |
Bloody Tarkan
Bloody Tarkan is map ID 140 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Bloody Tarkan and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 140_BloodyTarkan.att |
1 |
| 141 |
Tormenta Island
Tormenta Island is map ID 141 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Tormenta Island and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 141_TormentaIsland.att |
1 |
| 142 |
Twisted Karutan
Twisted Karutan is map ID 142 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Twisted Karutan and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 142_TwistedKarutan.att |
1 |
| 143 |
Kardamahal Underground Temple
Kardamahal Underground Temple is map ID 143 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Kardamahal Underground Temple and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Field / event map | 143_Kardamahal_Underground_Temple.att |
1 |
| 144 |
Swamp Of Destruction
Swamp Of Destruction is map ID 144 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp Of Destruction and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
|
Monster hunting field / leveling map | 144_SwampOfDestruction.att |
1 |
Onde upar no MUOnline.ai: Permanent Realm (5000x) vs Speed Realm Autumn Edition (99.999x)
A lista de mapas não guarda dados de nível, então esta rota segue a ordem dos mapas; confira cada requisito no jogo. Os guias de classe trazem spots específicos de cada build e a comparação de realms mostra todas as rates.
| Fator de upar | Permanent Realm | Speed Realm Autumn Edition |
|---|---|---|
| Início | Início normal, de longo prazo | Set Blood Angel no seu inventário |
| Spots | Balanceamento padrão | Mais spots, mais Kingz e Fire Dragons |
| Bosses | Mais difíceis | Mais fáceis, com mais tempo de boss |
| Drop de jewels | Médio | Drops extras, chance de Vibrant Jewel |
Sua primeira hora: Lorencia, Noria, Elbeland, depois Devias, Dungeon e Lost Tower
Comece por Lorencia, Noria (terra natal do Elf) ou Elbeland (o início do Alchemist no jogo da Webzen) e depois siga para Devias, Dungeon e Lost Tower.
Rumo ao seu primeiro reset: Atlans, Tarkan, Icarus, Aida, Kanturu e Raklion
Em seguida vêm Atlans, Tarkan, Icarus, Aida, Kanturu e Raklion. As regras de reset e o Grand Reset (20 resets, nível 400, 50.000.000 de zen) estão na página do realm.
Depois de resets e Grand Resets: de Kubera Mine a Swamp of Destruction
Avance pelos mapas mais novos na ordem em que a Webzen os adicionou: Kubera Mine, Abyss of Atlans 1-3, Old e Blaze Kethotum, Volcano Ignis, Twisted Karutan, Kardamahal Underground Temple e Swamp of Destruction.
Caça a bosses e jewels: Kingz Dragon, Giant Treasure, Crywolf, Kanturu Maya
No Speed Realm Autumn Edition, Kingz Dragon e Giant Treasure podem dropar a Vibrant Jewel, exclusiva do MUOnline.ai. Para lutas de boss com horário marcado, vá para Boss Battle, Crywolf e Kanturu Boss, a casa da Maya.
Como esta lista de mapas é gerada a partir dos arquivos do servidor
A tabela é gerada a partir do MapList.xml, a configuração própria deste servidor. Dos seus 145 IDs de mapa (0-144), vinte apontam para um placeholder vazio (Null.att) e um para um slot reservado (35), então essas linhas não são mapas jogáveis.
- Função / tipo: cidade, área de caça, evento instanciado, arena de boss, arena de PvP ou mapa de quest.
- Contagem de ATT compartilhado: quantos IDs de mapa reutilizam um mesmo arquivo de layout. Blood Castle, Chaos Castle, Kalima e Kubera Mine rodam vários IDs em um único arquivo.
Dois mapas também têm layouts alternativos: Crywolf (34) alterna entre Peace, Occupied e War, e Kanturu Boss (39) entre Closed e Open. O arquivo não traz níveis de entrada nem listas de monstros.
De qual temporada veio cada mapa (só mapas dos arquivos do servidor)
Mapas clássicos: de Lorencia a Kalima, Kanturu, Raklion, Karutan
Todas as cidades, áreas e mapas de evento de Lorencia (mapa 0) até Kalima, Kanturu, Raklion e Karutan (80-81) são anteriores à Season 14.
Acheron, Debenter, Urk Mountain, Nars, Ferea, Nixie Lake, o Labyrinth, Deep Dungeon 1-5, Swamp of Darkness e de Scorched Canyon a Ashy Aida (IDs 91-134) também estão nos arquivos, listados na tabela completa sem temporada.
Mapas mais novos com temporada conhecida da Webzen (Season 14 a 20)
Primeiro o nome do servidor, com o nome da Webzen entre parênteses. Os níveis de entrada são números do jogo oficial da Webzen, não requisitos do MUOnline.ai.
| Mapa (nome da Webzen) | ID do mapa | Temporada da Webzen | Lançamento global | Nível de entrada no jogo oficial |
|---|---|---|---|---|
| Kubera Mine (Cubera Mines) | 123-127 | 14 | 3 set 2019 | 850+ |
| Abyss of Atlans 1-3 | 128-130 | 14 Part 2 | – | 1.000+ |
| Old e Blaze Kethotum (Burning Kethotum) | 135-136 | 17-1 | – | – |
| Kanturu Undergrounds | 137 | 17-2 | – | – |
| Volcano Ignis (Ignis Volcano) | 138 | 18-1 | – | – |
| Bloody Tarkan (Gore Tarkan) | 140 | 18-2 | – | – |
| Tormenta Island | 141 | 19-1 | 20 ago 2024 | – |
| Twisted Karutan (Distorted Karutan) | 142 | 19-2 | 18 fev 2025 | 1.450+ |
| Kardamahal Underground Temple | 143 | 20-1 | 19 ago 2025 | 1.500+ |
| Swamp of Destruction | 144 | 20-2 | 24 fev 2026 | – |
Fora destes arquivos: Sanctuary of Aquilas (Season 21-1) e Forgotten Raklion (Coreia, 2026)
O mapa mais novo da Webzen, Sanctuary of Aquilas (11 de agosto de 2026, nível 1.600+), e o Forgotten Raklion da Coreia não constam nos arquivos do servidor MUOnline.ai.
Mapas de evento e seus horários no MUOnline.ai
Estes são os horários de início do próprio servidor em UTC (CEST é UTC+2). Inscrições, limites de entrada e timers ao vivo estão na página de eventos.
- Blood Castle (11-17): 22 inícios por dia.
- Chaos Castle (18-23): 01:00, 15:00, 17:00, 19:00, 21:00 e 23:00.
- Crywolf (34): oito vezes por dia, a cada 3 horas a partir das 02:10.
- Boss Battle Together (139): seis vezes por dia, a cada 4 horas a partir das 00:15.
- Castle Siege, Valley of Loren (30): sábado 21:00-22:00 (CEST 23:00-00:00), uma etapa de siege de 60 minutos.
A Arca War usa o mapa Arca Battle (96) às segundas, quartas, sextas e sábados. Devil Square (9), Illusion Temple, Doppelganger, Imperial Guardian e Tormented Square também têm mapas próprios. O Icewind Valley roda nos dois realms, mas não tem linha no MapList.xml.
Jogue nestes mapas hoje
Crie sua conta grátis e depois baixe o client para Windows 10/11. Ainda escolhendo? Veja como os dois realms se diferenciam. Equipamentos e skills estão na lista de itens e na lista de skills, e os melhores personagens no ranking do Permanent Realm.
FAQ de mapas do MU Online
Onde um personagem novo deve upar primeiro no MU Online?
Comece por Lorencia, Noria ou Elbeland, depois Devias, Dungeon e Lost Tower. No Speed Realm Autumn Edition (99.999x), o set Blood Angel faz você passar desses mapas iniciais mais cedo do que no Permanent Realm (5000x).
Kubera Mine está nos arquivos do servidor MUOnline.ai, e qual é o nível?
Sim, como IDs de mapa 123 a 127 em um único arquivo, 123_KuberaMine.att. A Webzen o chama de Cubera Mines e definiu nível 850+ no jogo oficial; no MUOnline.ai, confira o requisito no jogo.
Twisted Karutan é o mesmo mapa que Distorted Karutan?
Sim. O Distorted Karutan da Webzen se chama Twisted Karutan nos arquivos do servidor MUOnline.ai, onde é o mapa de ID 142 (142_TwistedKarutan.att).
Quais são os mapas mais novos do MU Online e quais deles estão no MUOnline.ai?
Os mapas mais novos nos arquivos do servidor são Kardamahal Underground Temple e Swamp of Destruction. O Sanctuary of Aquilas da Webzen e o Forgotten Raklion da Coreia não estão nos arquivos do MUOnline.ai.
Quais mapas são mapas de boss no MUOnline.ai?
Boss Battle (139) recebe o Boss Battle Together para até 100 jogadores por 5 minutos. Kanturu Boss (39) é a arena da Maya, e Raklion Boss (58) é o mapa de boss de Raklion. Os timers estão na página de eventos.
Por que Blood Castle e Chaos Castle compartilham um único arquivo de atributos?
Cada evento mantém um único layout caminhável em todos os seus níveis, então o servidor aponta vários IDs de mapa para um só arquivo (11_BloodCastle.att, 18_ChaosCastle.att). A coluna Contagem de ATT compartilhado mostra quantos IDs reutilizam cada arquivo.