MU Online Itemliste – Flügel, Sets, Socket-Items und Waffen
Diese MU Online Itemliste gilt für MUOnline.ai, einen privaten Server, und wird direkt aus der Item-Datendatei des Servers (ItemList.xml) gelesen: 4.800 Waffen, Rüstungssets, Flügel, Jewels, Pentagramme und Verbrauchsgegenstände mit Level- und Stat-Anforderungen.
Unter der Liste: wie Flügel Level 1 bis 5 hergestellt werden, welche Mastery-, Legendary- und Socket-Ausrüstung die Datei enthält, was in Ruud Boxes steckt und welche Ausrüstung es nur auf diesem Server gibt.
Search & Filter Items
Tip: You can press Search, or just type — results update automatically.
Complete Item List
| ID | Item | Damage / Defense | Class & stage |
|---|---|---|---|
| 8359 |
Illusion Knight Jacquard
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8360 |
Rage Fighter
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8361 |
Grow Lancer
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8362 |
Dark Lord
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8363 |
Alchemist
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8364 |
Rune Wizard
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8365 |
Crusader
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8403 |
Evolution Stone
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8404 |
Luki
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8405 |
Luki (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8406 |
Tony
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8407 |
Tony (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8408 |
Nymph
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8409 |
Nymph (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8410 |
Safi
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8411 |
Safi (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8415 |
William
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8416 |
William (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8417 |
Paul
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8418 |
Paul (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8419 |
Chiron
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8420 |
Chiron (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8421 |
Wooparoo
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8422 |
Wooparoo (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8423 |
Tibetton
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8424 |
Tibetton (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8425 |
Witch
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8426 |
Witch (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8427 |
Skull
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8428 |
Skull (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8429 |
Pumpkie
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8430 |
Pumpkie (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8431 |
Muun Energy Converter
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8432 |
Wizardry Stone
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8433 |
Savath
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8434 |
Savath (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8435 |
Lycan
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8436 |
Lycan (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8437 |
Torby
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8438 |
Torby (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8444 |
Seiren
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8445 |
Seiren (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8446 |
Behemoth
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8447 |
Behemoth (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8448 |
Loggle
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8449 |
Loggle (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8450 |
Mino
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8451 |
Mino (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8452 |
Hound
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8453 |
Hound (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8454 |
Trive
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8455 |
Trive (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8456 |
Vogan
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8457 |
Vogan (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8458 |
Cyclop
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8459 |
Cyclop (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8462 |
Bonf
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8463 |
Bonf (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8464 |
Hawk
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8465 |
Hawk (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8466 |
Muty
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8467 |
Muty (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8470 |
Mantis
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8471 |
Mantis (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8472 |
Scolpy
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8473 |
Scolpy (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8474 |
Chafer
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8475 |
Chafer (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8476 |
Shogun
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8477 |
Shogun (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8478 |
Ninja
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8479 |
Ninja (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8480 |
Samurai
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8481 |
Samurai (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8482 |
Cosplay Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8483 |
Cosplay Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8484 |
Cheer Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8485 |
Cheer Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8486 |
Sporty Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8487 |
Sporty Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8488 |
Baal
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8489 |
Baal (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8490 |
Gaap
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8491 |
Gaap (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8492 |
Taaf
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8493 |
Taaf (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8494 |
Frozen
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8495 |
Frozen (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8496 |
Lure
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8497 |
Lure (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8498 |
Fur Seal
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8499 |
Fur Seal (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8500 |
Lucky Rabbit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8501 |
Lucky Rabbit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8502 |
Mooncake Rabbit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8503 |
Mooncake Rabbit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8504 |
Mortar Rabbit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8505 |
Mortar Rabbit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8506 |
Tarius
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8507 |
Tarius (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8508 |
Rainer
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8509 |
Rainer (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8510 |
Alkamo
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8511 |
Alkamo (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8512 |
Glacuse
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8513 |
Glacuse (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8514 |
Kenturion
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8515 |
Kenturion (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8516 |
Rocka
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8517 |
Rocka (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8518 |
Repen
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8519 |
Repen (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8520 |
Pawn
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8521 |
Pawn (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8522 |
Griffs
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8523 |
Griffs (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8524 |
Polar Bear
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8525 |
Polar Bear (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8526 |
Present
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8527 |
Present (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8528 |
Rocking Horse
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8529 |
Rocking Horse (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8530 |
Aries
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8531 |
Aries (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8532 |
Lester
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8533 |
Lester (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8534 |
Merino
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8535 |
Merino (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8536 |
Splinter
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8537 |
Splinter (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8538 |
Mutation
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8539 |
Mutation (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8540 |
Fighter
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8541 |
Fighter (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8601 |
Heywood
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8602 |
Heywood (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8603 |
Branch
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8604 |
Branch (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8605 |
Hook
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8606 |
Hook (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8607 |
Carnifle
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8608 |
Carnifle (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8609 |
Mandora
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8610 |
Mandora (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8611 |
Treat
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8612 |
Treat (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8613 |
Rose Spirit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8614 |
Rose Spirit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8615 |
Freesia Spirit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8616 |
Freesia Spirit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8617 |
Cherry Blossom Spirit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8618 |
Cherry Blossom Spirit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8619 |
Gigantes
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8620 |
Gigantes (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8621 |
Mammoth
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8622 |
Mammoth (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8623 |
Walker
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8624 |
Walker (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8625 |
Surfing Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8626 |
Surfing Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8627 |
Swim Tube Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8628 |
Swim Tube Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8629 |
Snorkeling Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8630 |
Snorkeling Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8631 |
Commander
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8632 |
Commander (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8633 |
Lance Soldier
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8634 |
Lance Soldier (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8635 |
Bow Soldier
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8636 |
Bow Soldier (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8637 |
Hammer
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8638 |
Hammer (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8639 |
Refear
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8640 |
Refear (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8641 |
Axer
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8642 |
Axer (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8643 |
Pumpkin Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8644 |
Pumpkin Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8645 |
Ghost
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8646 |
Ghost (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8647 |
Mummy Boy
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8648 |
Mummy Boy (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8649 |
Chrysanthemum
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8650 |
Chrysanthemum (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8651 |
Maple
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8652 |
Maple (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8653 |
Ginkgo
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8654 |
Ginkgo (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8655 |
Ghost (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8656 |
Mummy Boy (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8669 |
[PC Cafe] Aries
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8672 |
Toy Soldier
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8673 |
Toy Soldier (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8674 |
Christmas Tree
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8675 |
Christmas Tree (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8676 |
Snowman
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8677 |
Snowman (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8678 |
Busker Monkey
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8679 |
Busker Monkey (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8680 |
DJ Monkey
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
Was diese Item-Datenbank abdeckt
Jede Zeile stammt aus der Item-Datendatei, die diese Website ausliest: 4.800 Einträge in 20 Sektionen, von Schwertern und Schilden bis zu Flügeln, Jewels, Scrolls und Muuns.
MUOnline.ai läuft mit Serverdateien der Season 21 Part 3. Die Drops unterscheiden sich zwischen dem Permanent Realm und dem Speed Realm Autumn Edition, also vergleiche die Realms.
Welche Rolle spielen Jewels und die Chaos Machine?
Laut Webzens Jewel-Guide bringt ein Jewel of Bless ein Item auf +6, ein Jewel of Soul hebt es von +7 bis +9 mit 50 % (75 % mit Luck), und ab +10 übernimmt die Chaos Machine. Alle Jewels, ihre Erfolgsraten und wo sie droppen, findest du unter MU Online Jewels: Erfolgsraten und Wirkung.
Auf MUOnline.ai erhalten VIP-Accounts 99 % bei Upgrades von +10 bis +15. Stimme auf der Community-Seite ab, um Vote Points zu sammeln, und löse sie dann im VIP Vote-Point Shop deines Accounts gegen VIP ein.
Wie stellt man Flügel Level 1 bis 5 her?
Flügel werden in der Chaos Machine hergestellt, und jede Flügel-Kombination verbraucht ein Jewel of Chaos. Höhere Stufen benötigen zusätzliche Materialien wie das 1st bis 5th Wing Relic und die Condor Feather. VIP-Accounts auf MUOnline.ai stellen Flügel Level 2 bis 5 und Monster-Flügel mit 100 % her.
Die Itemdatei legt für jeden Flügel und jeden Umhang ein Mindestlevel fest:
| Mindestlevel | Beispiele aus der Itemdatei |
|---|---|
| 1 | Small Wings of Elf, Wings of Growth |
| 150 | Wings of Elf, Wings of Heaven, Wings of Satan, Cape of Lord |
| 215 | Wings of Spirit, Wings of Soul, Wings of Dragon |
| 400 | Wings of Storm, Wings of Illusion, Cape of Emperor, Cape of Overrule |
| 800 | Angel Wings, Devil Wings, Genius Wings, Wings of Fate |
| 1200 | Wings of Inevitability, Wings of Wisdom, Crimson Wings |
Umhänge sind Klassenausrüstung: Cape of Lord und Cape of Emperor gehören zum Dark Lord, Cape of Fighter und Cape of Overrule zum Rage Fighter. Wings of Power liegen bei Level 750.
Webzen hat Lv.5-Flügel und den Wing Core am 10. September 2024 eingeführt. Beides ist in diesen Serverdateien enthalten: zehn Pure Wing Cores (Type 1), der Wing Core Reinforcement Stone und Wings of Inevitability, ein Flügel des Rune Wizard.
Welche Socket-Items enthält die Datei?
Stelle Item-Typ auf Socket-Ausrüstung, um die 245 Socket-Items der Datei anzuzeigen, etwa Flameberge und Angelic Bow. Auch die Socket-Materialien haben eigene Einträge:
- Seeds in sechs Elementen (Earth, Fire, Ice, Lightning, Water, Wind), jeweils mit einer Seed Capsule.
- Seed Spheres pro Element in den Stufen 1 bis 20, z. B. Seed Sphere (Fire) [Step: 1].
- Spheres (Di, Tri, Tetra), die Sphere Upgrade Rune und die Socket Upgrade Note.
Welche Mastery- und Legendary-Sets sind in den Dateien?
- Mastery: Blood Angel (das Set, mit dem Charaktere im Speed Realm Autumn Edition starten), Dark Angel, Holy Angel, Soul, Blue Eye, Silver Heart, Manticore, Brilliant und Apocalypse.
- Legendary: Legendary-, Mage-Legendary- und Rune-Legendary-Ausrüstung; Webzens erste Legendary-Items erschienen am 9. September 2025.
- Archangel: Archangel- und Blessed-Archangel-Waffen wie das Divine Sword of Archangel.
- Ohrringe: Ancestral Earring (L) und (R), Earring of Honor.
- Guardians: Leviathan (Webzen Season 19-2) und Tauros (Season 20-2), beide auch als Rare-Version.
- Ability: Ability Crystal, Elite und Option Ability Cards (Season 19-1).
- Pentagramme: Errtels of Anger, Blessing, Divinity, Integrity und Radiance.
Was ist Ruud und was steckt in Ruud Boxes?
Ruud ist ein Währungs-Item mit eigenem Eintrag in der Datei. Ruud Boxes gibt es in neun Größen, benannt nach dem enthaltenen Ruud: 10, 50, 100, 400, 500, 1.500, 2.000, 3.000 und 10.000, z. B. Ruud Box (10000). Suche nach ruud, um sie nebeneinander zu sehen.
Welche Ausrüstung gibt es nur auf MUOnline.ai?
Volt- und Fury-Sets, der Ring of Volt und White-Dragon-Items sind Custom-Ausrüstung von MUOnline.ai. Sie sind noch nicht in der Datendatei hinter dieser Liste enthalten, daher werden keine Stats oder Detailseiten angezeigt.
Im Speed Realm Autumn Edition droppen mehr Volt Jewels als im Permanent Realm, und Icewind Castle läuft 8x pro Tag mit mehr Volt-Belohnungen; siehe den Realm-Vergleich.
So liest du die Item-Tabelle
- ID: Sektion * 512 + Item-Index.
- Schaden / Verteidigung: Grundwert bei +0.
- Klasse & Stufe: zuerst die Servernamen, z. B. Templar Commander (Webzen: Temple Guard Commander), Alchemist Magician (Webzen: Alchemic Magician), Shining Wizard (Webzen: Shine Wizard).
- Anforderungen und Item-Typ: auf der jeweiligen Detailseite.
Suche, Filter und die komplette Itemliste
Suche nach Namen oder einem Begriff wie socket oder wings und filtere dann nach Klasse, Kategorie, Item-Typ und Level. Weiter geht es mit der Skill-Liste, der Map-Liste und den Klassen-Guides.
Item-FAQ
Wie stelle ich in MU Online Flügel her?
Kombiniere in der Chaos Machine ein Jewel of Chaos mit den Zutaten der jeweiligen Stufe, etwa dem passenden Wing Relic oder der Condor Feather. VIP-Accounts stellen Flügel Level 2 bis 5 mit 100 % her.
Was ist Ruud in MU Online?
Ein Währungs-Item. Die Serverdatei führt Ruud selbst sowie Ruud Boxes mit 10 bis 10.000 Ruud; suche nach ruud, um jede einzelne zu öffnen.
Welche Mastery-Sets enthält die Liste?
Neun Mastery-Stufen von Blood Angel bis Apocalypse, dazu Legendary-, Mage-Legendary- und Rune-Legendary-Ausrüstung. Charaktere im Speed Realm Autumn Edition starten mit dem Blood-Angel-Set.
Wo finde ich Socket-Items?
Stelle den Filter Item-Typ auf Socket-Ausrüstung oder suche nach socket. Auch Seeds, Seed Spheres und Spheres haben eigene Einträge.
Wo finde ich die Erfolgsraten der Jewels?
Auf der MU Online Jewels-Seite, die Webzens Basisraten, die VIP-Raten der Chaos Machine auf dem Server und die Jewel-Drops in beiden Realms abdeckt.
Sind Volt- und Fury-Sets in dieser Liste?
Noch nicht. Sie sind Custom-Ausrüstung von MUOnline.ai, die in der Itemdatei hinter dieser Liste nicht enthalten ist; die Realm-Seite erklärt, woher Volt-Belohnungen kommen.
Sind das die offiziellen MU Online Items?
Sie stammen aus den Serverdateien der Season 21 Part 3. Volt- und Fury-Ausrüstung sind Server-Customs.
Enthält diese Liste jedes Item auf dem Server?
Sie führt alle 4.800 Einträge der ItemList.xml auf, die diese Website ausliest, mit Datum oben auf der Seite. Fehlt ein Item, sag uns im Discord Bescheid, und wir aktualisieren die Datei.