Lista de ítems de MU Online – Alas, sets, ítems socket y armas
Esta lista de ítems de MU Online corresponde a MUOnline.ai, un servidor privado, y se lee directamente del archivo de datos de ítems del servidor (ItemList.xml): 4.800 armas, sets de armadura, alas, joyas, pentagramas y consumibles con sus requisitos de nivel y stats.
Debajo de la lista: cómo se crean las alas nivel 1 a 5, qué equipo Mastery, Legendary y socket contiene el archivo, qué traen las Ruud Boxes y qué equipo es exclusivo de este servidor.
Search & Filter Items
Tip: You can press Search, or just type — results update automatically.
Complete Item List
| ID | Item | Damage / Defense | Class & stage |
|---|---|---|---|
| 8359 |
Illusion Knight Jacquard
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8360 |
Rage Fighter
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8361 |
Grow Lancer
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8362 |
Dark Lord
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8363 |
Alchemist
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8364 |
Rune Wizard
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8365 |
Crusader
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8403 |
Evolution Stone
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8404 |
Luki
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8405 |
Luki (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8406 |
Tony
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8407 |
Tony (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8408 |
Nymph
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8409 |
Nymph (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8410 |
Safi
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8411 |
Safi (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8415 |
William
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8416 |
William (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8417 |
Paul
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8418 |
Paul (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8419 |
Chiron
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8420 |
Chiron (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8421 |
Wooparoo
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8422 |
Wooparoo (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8423 |
Tibetton
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8424 |
Tibetton (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8425 |
Witch
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8426 |
Witch (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8427 |
Skull
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8428 |
Skull (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8429 |
Pumpkie
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8430 |
Pumpkie (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8431 |
Muun Energy Converter
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8432 |
Wizardry Stone
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8433 |
Savath
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8434 |
Savath (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8435 |
Lycan
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8436 |
Lycan (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8437 |
Torby
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8438 |
Torby (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8444 |
Seiren
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8445 |
Seiren (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8446 |
Behemoth
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8447 |
Behemoth (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8448 |
Loggle
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8449 |
Loggle (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8450 |
Mino
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8451 |
Mino (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8452 |
Hound
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8453 |
Hound (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8454 |
Trive
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8455 |
Trive (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8456 |
Vogan
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8457 |
Vogan (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8458 |
Cyclop
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8459 |
Cyclop (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8462 |
Bonf
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8463 |
Bonf (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8464 |
Hawk
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8465 |
Hawk (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8466 |
Muty
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8467 |
Muty (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8470 |
Mantis
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8471 |
Mantis (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8472 |
Scolpy
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8473 |
Scolpy (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8474 |
Chafer
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8475 |
Chafer (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8476 |
Shogun
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8477 |
Shogun (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8478 |
Ninja
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8479 |
Ninja (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8480 |
Samurai
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8481 |
Samurai (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8482 |
Cosplay Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8483 |
Cosplay Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8484 |
Cheer Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8485 |
Cheer Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8486 |
Sporty Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8487 |
Sporty Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8488 |
Baal
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8489 |
Baal (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8490 |
Gaap
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8491 |
Gaap (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8492 |
Taaf
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8493 |
Taaf (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8494 |
Frozen
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8495 |
Frozen (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8496 |
Lure
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8497 |
Lure (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8498 |
Fur Seal
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8499 |
Fur Seal (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8500 |
Lucky Rabbit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8501 |
Lucky Rabbit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8502 |
Mooncake Rabbit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8503 |
Mooncake Rabbit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8504 |
Mortar Rabbit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8505 |
Mortar Rabbit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8506 |
Tarius
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8507 |
Tarius (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8508 |
Rainer
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8509 |
Rainer (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8510 |
Alkamo
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8511 |
Alkamo (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8512 |
Glacuse
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8513 |
Glacuse (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8514 |
Kenturion
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8515 |
Kenturion (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8516 |
Rocka
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8517 |
Rocka (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8518 |
Repen
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8519 |
Repen (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8520 |
Pawn
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8521 |
Pawn (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8522 |
Griffs
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8523 |
Griffs (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8524 |
Polar Bear
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8525 |
Polar Bear (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8526 |
Present
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8527 |
Present (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8528 |
Rocking Horse
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8529 |
Rocking Horse (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8530 |
Aries
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8531 |
Aries (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8532 |
Lester
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8533 |
Lester (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8534 |
Merino
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8535 |
Merino (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8536 |
Splinter
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8537 |
Splinter (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8538 |
Mutation
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8539 |
Mutation (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8540 |
Fighter
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8541 |
Fighter (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8601 |
Heywood
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8602 |
Heywood (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8603 |
Branch
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8604 |
Branch (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8605 |
Hook
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8606 |
Hook (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8607 |
Carnifle
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8608 |
Carnifle (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8609 |
Mandora
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8610 |
Mandora (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8611 |
Treat
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8612 |
Treat (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8613 |
Rose Spirit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8614 |
Rose Spirit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8615 |
Freesia Spirit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8616 |
Freesia Spirit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8617 |
Cherry Blossom Spirit
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8618 |
Cherry Blossom Spirit (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8619 |
Gigantes
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8620 |
Gigantes (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8621 |
Mammoth
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8622 |
Mammoth (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8623 |
Walker
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8624 |
Walker (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8625 |
Surfing Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8626 |
Surfing Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8627 |
Swim Tube Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8628 |
Swim Tube Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8629 |
Snorkeling Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8630 |
Snorkeling Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8631 |
Commander
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8632 |
Commander (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8633 |
Lance Soldier
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8634 |
Lance Soldier (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8635 |
Bow Soldier
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8636 |
Bow Soldier (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8637 |
Hammer
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8638 |
Hammer (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8639 |
Refear
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8640 |
Refear (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8641 |
Axer
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8642 |
Axer (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8643 |
Pumpkin Girl
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8644 |
Pumpkin Girl (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8645 |
Ghost
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8646 |
Ghost (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8647 |
Mummy Boy
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8648 |
Mummy Boy (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8649 |
Chrysanthemum
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8650 |
Chrysanthemum (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8651 |
Maple
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8652 |
Maple (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8653 |
Ginkgo
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8654 |
Ginkgo (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8655 |
Ghost (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8656 |
Mummy Boy (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8669 |
[PC Cafe] Aries
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8672 |
Toy Soldier
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8673 |
Toy Soldier (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8674 |
Christmas Tree
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8675 |
Christmas Tree (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8676 |
Snowman
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8677 |
Snowman (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8678 |
Busker Monkey
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8679 |
Busker Monkey (Evolved)
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
| 8680 |
DJ Monkey
Slot: No fixed slot (inventory / quest / consumable). No direct damage/defense. No stat requirements. Type: Common / mi…
|
No damage/defense | All classes |
Qué abarca esta base de datos de ítems
Cada fila proviene del archivo de datos de ítems que lee este sitio: 4.800 entradas en 20 secciones, desde espadas y escudos hasta alas, joyas, pergaminos y Muuns.
MUOnline.ai usa archivos de servidor Season 21 Part 3. Los drops difieren entre el Permanent Realm y el Speed Realm Autumn Edition, así que compara los realms.
¿Qué papel cumplen las joyas y la Chaos Machine?
Según la guía de joyas de Webzen, la Jewel of Bless sube un ítem hasta +6, la Jewel of Soul lo lleva de +7 a +9 con un 50% (75% con Luck) y la Chaos Machine se encarga de +10 en adelante. Cada joya, su tasa y dónde cae están en Joyas de MU Online: tasas de éxito y para qué sirven.
En MUOnline.ai, las cuentas VIP tienen un 99% en las mejoras de +10 a +15. Vota desde la página Comunidad para ganar Vote Points y luego canjéalos por VIP en la VIP Vote-Point Shop de tu cuenta.
¿Cómo se hacen las alas nivel 1 a 5?
Las alas se crean en la Chaos Machine, y cada combinación de alas consume una Jewel of Chaos. Los niveles superiores añaden materiales como la 1st a 5th Wing Relic y la Condor Feather. Las cuentas VIP en MUOnline.ai crean alas nivel 2 a 5 y alas de monstruo al 100%.
El archivo de ítems fija un nivel requerido para cada ala y capa:
| Nivel requerido | Ejemplos en el archivo de ítems |
|---|---|
| 1 | Small Wings of Elf, Wings of Growth |
| 150 | Wings of Elf, Wings of Heaven, Wings of Satan, Cape of Lord |
| 215 | Wings of Spirit, Wings of Soul, Wings of Dragon |
| 400 | Wings of Storm, Wings of Illusion, Cape of Emperor, Cape of Overrule |
| 800 | Angel Wings, Devil Wings, Genius Wings, Wings of Fate |
| 1200 | Wings of Inevitability, Wings of Wisdom, Crimson Wings |
Las capas son equipo de clase: Cape of Lord y Cape of Emperor son del Señor oscuro, Cape of Fighter y Cape of Overrule del Luchador furioso. Wings of Power está en el nivel 750.
Webzen añadió las alas Lv.5 y el Wing Core el 10 de septiembre de 2024. Ambos están en estos archivos de servidor: diez Pure Wing Cores (Type 1), la Wing Core Reinforcement Stone y Wings of Inevitability, unas alas del Mago rúnico.
¿Qué ítems socket contiene el archivo?
Pon Tipo de ítem en Equipo socket para ver los 245 ítems socket del archivo, como Flameberge y Angelic Bow. Los materiales socket también tienen sus entradas:
- Seeds en seis elementos (Earth, Fire, Ice, Lightning, Water, Wind), cada una con su Seed Capsule.
- Seed Spheres por elemento en pasos del 1 al 20, p. ej. Seed Sphere (Fire) [Step: 1].
- Spheres (Di, Tri, Tetra), la Sphere Upgrade Rune y la Socket Upgrade Note.
¿Qué sets Mastery y Legendary hay en los archivos?
- Mastery: Blood Angel (el set con el que empiezan los personajes del Speed Realm Autumn Edition), Dark Angel, Holy Angel, Soul, Blue Eye, Silver Heart, Manticore, Brilliant y Apocalypse.
- Legendary: equipo Legendary, Mage Legendary y Rune Legendary; los primeros ítems Legendary de Webzen llegaron el 9 de septiembre de 2025.
- Archangel: armas Archangel y Blessed Archangel, como la Divine Sword of Archangel.
- Aretes: Ancestral Earring (L) y (R), Earring of Honor.
- Guardianes: Leviathan (Webzen Season 19-2) y Tauros (Season 20-2), ambos con versiones Rare.
- Ability: Ability Crystal, Elite y Option Ability Cards (Season 19-1).
- Pentagramas: Errtels of Anger, Blessing, Divinity, Integrity y Radiance.
¿Qué es el Ruud y qué contienen las Ruud Boxes?
El Ruud es un ítem moneda con su propia entrada en el archivo. Las Ruud Boxes vienen en nueve tamaños, nombrados según el Ruud que contienen: 10, 50, 100, 400, 500, 1.500, 2.000, 3.000 y 10.000, p. ej. Ruud Box (10000). Busca ruud para verlas una junto a otra.
¿Qué equipo es exclusivo de MUOnline.ai?
Los sets Volt y Fury, el Ring of Volt y los ítems White Dragon son equipo personalizado de MUOnline.ai. Todavía no están en el archivo de datos de esta lista, así que no se muestran stats ni páginas de detalle.
El Speed Realm Autumn Edition suelta más Volt Jewels que el Permanent Realm y organiza Icewind Castle 8 veces al día con más recompensas Volt; consulta la comparación de realms.
Cómo leer la tabla de ítems
- ID: sección * 512 + índice del ítem.
- Daño / Defensa: valor base en +0.
- Clase y etapa: primero los nombres del servidor, p. ej. Templar Commander (Webzen: Temple Guard Commander), Alchemist Magician (Webzen: Alchemic Magician), Shining Wizard (Webzen: Shine Wizard).
- Requisitos y tipo de ítem: en cada página de detalle.
Búsqueda, filtros y la lista completa de ítems
Busca por nombre o por una palabra como socket o wings, y luego filtra por clase, categoría, tipo de ítem y nivel. Sigue con la lista de skills, la lista de mapas y las guías de clases.
Preguntas frecuentes sobre ítems
¿Cómo se hacen alas en MU Online?
Combina una Jewel of Chaos con los ingredientes de cada nivel, como la Wing Relic correspondiente o la Condor Feather, en la Chaos Machine. Las cuentas VIP crean alas nivel 2 a 5 al 100%.
¿Qué es el Ruud en MU Online?
Un ítem moneda. El archivo del servidor incluye el propio Ruud y Ruud Boxes que contienen entre 10 y 10.000 Ruud; busca ruud para abrir cada una.
¿Qué sets Mastery incluye la lista?
Nueve niveles Mastery, de Blood Angel a Apocalypse, además de equipo Legendary, Mage Legendary y Rune Legendary. Los personajes del Speed Realm Autumn Edition empiezan con el set Blood Angel.
¿Dónde encuentro ítems socket?
Pon el filtro Tipo de ítem en Equipo socket, o busca socket. Las Seeds, Seed Spheres y Spheres también tienen sus propias entradas.
¿Dónde están las tasas de éxito de las joyas?
En la página de joyas de MU Online, que cubre las tasas base de Webzen, las tasas VIP de la Chaos Machine del servidor y los drops de joyas en ambos realms.
¿Están los sets Volt y Fury en esta lista?
Todavía no. Son equipo personalizado de MUOnline.ai que el archivo de ítems de esta lista no contiene; la página de realms explica de dónde salen las recompensas Volt.
¿Son estos los ítems oficiales de MU Online?
Provienen de los archivos de servidor Season 21 Part 3. El equipo Volt y Fury es personalizado del servidor.
¿Esta lista cubre todos los ítems del servidor?
Incluye las 4.800 entradas del ItemList.xml que lee este sitio, con la fecha arriba. Si falta algún ítem, avísanos en Discord y actualizaremos el archivo.