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145 maps currently shown in the table.

Complete MU Online map list (145 map IDs)

Map ID Map Role / type Attribute file Shared ATT count
0 Lorencia
Lorencia is map ID 0 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Lorencia and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 00_Lorencia.att 1
1 Dungeon
Dungeon is map ID 1 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Dungeon and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 01_Dungeon.att 1
2 Devias
Devias is map ID 2 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devias and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 02_Devias.att 1
3 Noria
Noria is map ID 3 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Noria and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 03_Noria.att 1
4 Losttower
Losttower is map ID 4 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Losttower and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 04_Losttower.att 1
5 Null
Null is map ID 5 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the early game starter maps and first leveling areas. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
6 Arena
Arena is map ID 6 in MU Online. It is a PvP arena / duel map. On most servers it shows in the warp or teleport list as Arena and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
PvP arena / duel map 06_Arena.att 1
7 Atlans
Atlans is map ID 7 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Atlans and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 07_Atlans.att 1
8 Tarkan
Tarkan is map ID 8 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Tarkan and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 08_Tarkan.att 1
9 Devil Square
Devil Square is map ID 9 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devil Square and is part of the early game starter maps and first leveling areas. In the server files it uses the attribute file 09_DevilSquare.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 09_DevilSquare.att 2
10 Icarus
Icarus is map ID 10 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Icarus and is part of the early game starter maps and first leveling areas. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 10_Icarus.att 1
11 Blood Castle
Blood Castle is map ID 11 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 11_BloodCastle.att 8
12 Blood Castle
Blood Castle is map ID 12 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 11_BloodCastle.att 8
13 Blood Castle
Blood Castle is map ID 13 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 11_BloodCastle.att 8
14 Blood Castle
Blood Castle is map ID 14 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 11_BloodCastle.att 8
15 Blood Castle
Blood Castle is map ID 15 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 11_BloodCastle.att 8
16 Blood Castle
Blood Castle is map ID 16 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 11_BloodCastle.att 8
17 Blood Castle
Blood Castle is map ID 17 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 11_BloodCastle.att 8
18 Chaos Castle
Chaos Castle is map ID 18 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 18_ChaosCastle.att 8
19 Chaos Castle
Chaos Castle is map ID 19 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 18_ChaosCastle.att 8
20 Chaos Castle
Chaos Castle is map ID 20 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 18_ChaosCastle.att 8
21 Chaos Castle
Chaos Castle is map ID 21 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 18_ChaosCastle.att 8
22 Chaos Castle
Chaos Castle is map ID 22 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 18_ChaosCastle.att 8
23 Chaos Castle
Chaos Castle is map ID 23 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 18_ChaosCastle.att 8
24 Kalima
Kalima is map ID 24 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 24_Kalima.att 7
25 Kalima
Kalima is map ID 25 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 24_Kalima.att 7
26 Kalima
Kalima is map ID 26 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 24_Kalima.att 7
27 Kalima
Kalima is map ID 27 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 24_Kalima.att 7
28 Kalima
Kalima is map ID 28 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 24_Kalima.att 7
29 Kalima
Kalima is map ID 29 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 24_Kalima.att 7
30 Valley of Loren
Valley of Loren is map ID 30 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Valley of Loren and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 30_ValleyOfLoren.att 1
31 Land of Trial
Land of Trial is map ID 31 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Land of Trial and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 31_LandOfTrial.att 1
32 Devil Square
Devil Square is map ID 32 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Devil Square and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 09_DevilSquare.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 09_DevilSquare.att 2
33 Aida
Aida is map ID 33 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Aida and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 33_Aida.att 1
34 Crywolf
Crywolf is map ID 34 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Crywolf and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 34_Crywolf.att 1
35 Reserved
Reserved is map ID 35 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Reserved and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 35_Reserved.att 1
36 Kalima
Kalima is map ID 36 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Kalima and is part of the mid game fields, dungeons and event maps. In the server files it uses the attribute file 24_Kalima.att, shared by 7 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 24_Kalima.att 7
37 Kanturu
Kanturu is map ID 37 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 37_Kanturu.att 1
38 Kanturu Remain
Kanturu Remain is map ID 38 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu Remain and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 38_KanturuRemain.att 1
39 Kanturu Boss
Kanturu Boss is map ID 39 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Kanturu Boss and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Boss arena / raid map 39_KanturuBoss.att 1
40 Silent
Silent is map ID 40 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Silent and is part of the mid game fields, dungeons and event maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 40_Silent.att 1
41 Balgass Barracks
Balgass Barracks is map ID 41 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Balgass Barracks and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Boss arena / raid map 41_BalgassBarracks.att 1
42 Balgass Refuge
Balgass Refuge is map ID 42 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Balgass Refuge and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Boss arena / raid map 42_BalgassRefuge.att 1
43 Null
Null is map ID 43 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
44 Null
Null is map ID 44 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
45 Illusion Temple
Illusion Temple is map ID 45 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file 47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 47_IllusionTemple.att 6
46 Illusion Temple
Illusion Temple is map ID 46 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file 47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 47_IllusionTemple.att 6
47 Illusion Temple
Illusion Temple is map ID 47 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file 47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 47_IllusionTemple.att 6
48 Illusion Temple
Illusion Temple is map ID 48 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file 47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 47_IllusionTemple.att 6
49 Illusion Temple
Illusion Temple is map ID 49 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file 47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 47_IllusionTemple.att 6
50 Illusion Temple
Illusion Temple is map ID 50 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illusion Temple and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file 47_IllusionTemple.att, shared by 6 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 47_IllusionTemple.att 6
51 Elbeland
Elbeland is map ID 51 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Elbeland and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 51_Elbeland.att 1
52 Blood Castle
Blood Castle is map ID 52 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Blood Castle and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file 11_BloodCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 11_BloodCastle.att 8
53 Chaos Castle
Chaos Castle is map ID 53 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file 18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 18_ChaosCastle.att 8
54 Null
Null is map ID 54 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
55 Null
Null is map ID 55 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
56 Swamp of Calmness
Swamp of Calmness is map ID 56 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp of Calmness and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 56_SwampOfCalmness.att 1
57 Raklion
Raklion is map ID 57 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Raklion and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 57_Raklion.att 1
58 Raklion Boss
Raklion Boss is map ID 58 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Raklion Boss and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Boss arena / raid map 58_RaklionBoss.att 1
59 Null
Null is map ID 59 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
60 Null
Null is map ID 60 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
61 Null
Null is map ID 61 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
62 Santa Town
Santa Town is map ID 62 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Santa Town and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 62_SantaTown.att 1
63 Vulcanus
Vulcanus is map ID 63 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Vulcanus and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 63_Vulcanus.att 1
64 Duel Arena
Duel Arena is map ID 64 in MU Online. It is a PvP arena / duel map. On most servers it shows in the warp or teleport list as Duel Arena and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
PvP arena / duel map 64_DuelArena.att 1
65 Doppelganger1
Doppelganger1 is map ID 65 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger1 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 65_Doppelganger1.att 1
66 Doppelganger2
Doppelganger2 is map ID 66 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger2 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 66_Doppelganger2.att 1
67 Doppelganger3
Doppelganger3 is map ID 67 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger3 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 67_Doppelganger3.att 1
68 Doppelganger4
Doppelganger4 is map ID 68 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger4 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 68_Doppelganger4.att 1
69 Imperial Guardian1
Imperial Guardian1 is map ID 69 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian1 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 69_ImperialGuardian1.att 1
70 Imperial Guardian2
Imperial Guardian2 is map ID 70 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian2 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 70_ImperialGuardian2.att 1
71 Imperial Guardian3
Imperial Guardian3 is map ID 71 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian3 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 71_ImperialGuardian3.att 1
72 Imperial Guardian4
Imperial Guardian4 is map ID 72 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Imperial Guardian4 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 72_ImperialGuardian4.att 1
73 Null
Null is map ID 73 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
74 Null
Null is map ID 74 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
75 Null
Null is map ID 75 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
76 Null
Null is map ID 76 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
77 Null
Null is map ID 77 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
78 Null
Null is map ID 78 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the high level hunting fields and instance maps. In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
79 Loren Market Event Square
Loren Market Event Square is map ID 79 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Loren Market Event Square and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 79_LorenMarket_EventSquare.att 1
80 Karutan1
Karutan1 is map ID 80 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Karutan1 and is part of the high level hunting fields and instance maps. Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 80_Karutan1.att 1
81 Karutan2
Karutan2 is map ID 81 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Karutan2 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 81_Karutan2.att 1
82 Doppelganger Renewal
Doppelganger Renewal is map ID 82 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
83 Doppelganger Renewal
Doppelganger Renewal is map ID 83 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
84 Doppelganger Renewal
Doppelganger Renewal is map ID 84 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
85 Doppelganger Renewal
Doppelganger Renewal is map ID 85 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
86 Doppelganger Renewal
Doppelganger Renewal is map ID 86 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
87 Doppelganger Renewal
Doppelganger Renewal is map ID 87 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
88 Doppelganger Renewal
Doppelganger Renewal is map ID 88 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
89 Doppelganger Renewal
Doppelganger Renewal is map ID 89 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
90 Doppelganger Renewal
Doppelganger Renewal is map ID 90 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Doppelganger Renewal and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 82_Doppelganger_Renewal.att, shared by 9 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 82_Doppelganger_Renewal.att 9
91 Acheron
Acheron is map ID 91 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Acheron and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 91_Acheron.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 91_Acheron.att 2
92 Acheron
Acheron is map ID 92 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Acheron and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 91_Acheron.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 91_Acheron.att 2
93 Null
Null is map ID 93 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
94 Null
Null is map ID 94 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
95 Debenter
Debenter is map ID 95 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Debenter and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 95_Debenter.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 95_Debenter.att 2
96 Debenter
Debenter is map ID 96 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Debenter and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 95_Debenter.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 95_Debenter.att 2
97 Chaos Castle
Chaos Castle is map ID 97 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Chaos Castle and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 18_ChaosCastle.att, shared by 8 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 18_ChaosCastle.att 8
98 Illussion Temple League
Illussion Temple League is map ID 98 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illussion Temple League and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 98_IllussionTempleLeague.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 98_IllussionTempleLeague.att 2
99 Illussion Temple League
Illussion Temple League is map ID 99 in MU Online. It is a Instanced event / dungeon. On most servers it shows in the warp or teleport list as Illussion Temple League and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 98_IllussionTempleLeague.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Instanced event / dungeon 98_IllussionTempleLeague.att 2
100 Urk Montain
Urk Montain is map ID 100 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Urk Montain and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 100_UrkMontain.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 100_UrkMontain.att 2
101 Urk Montain
Urk Montain is map ID 101 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Urk Montain and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 100_UrkMontain.att, shared by 2 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 100_UrkMontain.att 2
102 Tormented Square
Tormented Square is map ID 102 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 102_TormentedSquare.att 5
103 Tormented Square
Tormented Square is map ID 103 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 102_TormentedSquare.att 5
104 Tormented Square
Tormented Square is map ID 104 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 102_TormentedSquare.att 5
105 Tormented Square
Tormented Square is map ID 105 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 102_TormentedSquare.att 5
106 Tormented Square
Tormented Square is map ID 106 in MU Online. It is a Town / safe zone. On most servers it shows in the warp or teleport list as Tormented Square and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 102_TormentedSquare.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Town / safe zone 102_TormentedSquare.att 5
107 Null
Null is map ID 107 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
108 Null
Null is map ID 108 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
109 Null
Null is map ID 109 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
110 Nars
Nars is map ID 110 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Nars and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 110_Nars.att 1
111 Null
Null is map ID 111 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Null and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file Null.att, shared by 20 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map Null.att 20
112 Ferea
Ferea is map ID 112 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Ferea and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 112_Ferea.att 1
113 Nixie Lake
Nixie Lake is map ID 113 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Nixie Lake and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 113_NixieLake.att 1
114 Quest Zone Entrance
Quest Zone Entrance is map ID 114 in MU Online. It is a Quest / scenario map. On most servers it shows in the warp or teleport list as Quest Zone Entrance and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Quest / scenario map 114_QuestZoneEntrance.att 1
115 Labyrinth
Labyrinth is map ID 115 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Labyrinth and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 115_Labyrinth.att 1
116 Deep Dungeon1
Deep Dungeon1 is map ID 116 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon1 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 116_DeepDungeon1.att 1
117 Deep Dungeon2
Deep Dungeon2 is map ID 117 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon2 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 117_DeepDungeon2.att 1
118 Deep Dungeon3
Deep Dungeon3 is map ID 118 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon3 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 118_DeepDungeon3.att 1
119 Deep Dungeon4
Deep Dungeon4 is map ID 119 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon4 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 119_DeepDungeon4.att 1
120 Deep Dungeon5
Deep Dungeon5 is map ID 120 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Deep Dungeon5 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 120_DeepDungeon5.att 1
121 4th Quest
4th Quest is map ID 121 in MU Online. It is a Quest / scenario map. On most servers it shows in the warp or teleport list as 4th Quest and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Quest / scenario map 121_4thQuest.att 1
122 Swamp of Darkness
Swamp of Darkness is map ID 122 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp of Darkness and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 122_SwampOfDarkness.att 1
123 Kubera Mine
Kubera Mine is map ID 123 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 123_KuberaMine.att 5
124 Kubera Mine
Kubera Mine is map ID 124 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 123_KuberaMine.att 5
125 Kubera Mine
Kubera Mine is map ID 125 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 123_KuberaMine.att 5
126 Kubera Mine
Kubera Mine is map ID 126 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 123_KuberaMine.att 5
127 Kubera Mine
Kubera Mine is map ID 127 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kubera Mine and is part of the late game and master level maps (depends on server settings). In the server files it uses the attribute file 123_KuberaMine.att, shared by 5 map IDs. This usually means the different maps are levels or stages of the same zone or event. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 123_KuberaMine.att 5
128 Abyss Of Atlas1
Abyss Of Atlas1 is map ID 128 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas1 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 128_AbyssOfAtlas1.att 1
129 Abyss Of Atlas2
Abyss Of Atlas2 is map ID 129 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas2 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 129_AbyssOfAtlas2.att 1
130 Abyss Of Atlas3
Abyss Of Atlas3 is map ID 130 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Abyss Of Atlas3 and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 130_AbyssOfAtlas3.att 1
131 Scorched Canyon
Scorched Canyon is map ID 131 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Scorched Canyon and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 131_ScorchedCanyon.att 1
132 Red Smoke Icarus
Red Smoke Icarus is map ID 132 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Red Smoke Icarus and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 132_RedSmokeIcarus.att 1
133 Arenil Temple
Arenil Temple is map ID 133 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Arenil Temple and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 133_ArenilTemple.att 1
134 Ashy Aida
Ashy Aida is map ID 134 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Ashy Aida and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 134_AshyAida.att 1
135 Old Kethotum
Old Kethotum is map ID 135 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Old Kethotum and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 135_OldKethotum.att 1
136 Blaze Kethotum
Blaze Kethotum is map ID 136 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Blaze Kethotum and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 136_BlazeKethotum.att 1
137 Kanturu Undergrounds
Kanturu Undergrounds is map ID 137 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Kanturu Undergrounds and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 137_Kanturu_Undergrounds.att 1
138 Volcano Ignis
Volcano Ignis is map ID 138 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Volcano Ignis and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 138_Volcano_Ignis.att 1
139 Boss Battle
Boss Battle is map ID 139 in MU Online. It is a Boss arena / raid map. On most servers it shows in the warp or teleport list as Boss Battle and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Boss arena / raid map 139_BossBattle.att 1
140 Bloody Tarkan
Bloody Tarkan is map ID 140 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Bloody Tarkan and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 140_BloodyTarkan.att 1
141 Tormenta Island
Tormenta Island is map ID 141 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Tormenta Island and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 141_TormentaIsland.att 1
142 Twisted Karutan
Twisted Karutan is map ID 142 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Twisted Karutan and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 142_TwistedKarutan.att 1
143 Kardamahal Underground Temple
Kardamahal Underground Temple is map ID 143 in MU Online. It is a Field / event map. On most servers it shows in the warp or teleport list as Kardamahal Underground Temple and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Field / event map 143_Kardamahal_Underground_Temple.att 1
144 Swamp Of Destruction
Swamp Of Destruction is map ID 144 in MU Online. It is a Monster hunting field / leveling map. On most servers it shows in the warp or teleport list as Swamp Of Destruction and is part of the late game and master level maps (depends on server settings). Its terrain layout defines the walkable tiles, safe zones, gates and event areas of this map. All of this data comes straight from the server's MapList configuration so you can check map info, plan leveling paths and design custom events with accurate numbers.
Monster hunting field / leveling map 144_SwampOfDestruction.att 1

Where to level on MUOnline.ai: Permanent Realm (5000x) vs Speed Realm Autumn Edition (99.999x)

The map list stores no level data, so this route follows map order; check each requirement in game. The class guides add build-specific spots and the realm comparison has the full rates.

Leveling factorPermanent RealmSpeed Realm Autumn Edition
StartNormal long-term startBlood Angel set in your inventory
SpotsStandard balanceMore spots, more Kingz and Fire Dragons
BossesHarderEasier, with longer boss times
Jewel dropsMediumExtra drops, Vibrant Jewel chance

Your first hour: Lorencia, Noria, Elbeland, then Devias, Dungeon and Lost Tower

Start around Lorencia, Noria (home of the Elf) or Elbeland (the Alchemist start in Webzen's game), then move to Devias, the Dungeon and Lost Tower.

Toward your first reset: Atlans, Tarkan, Icarus, Aida, Kanturu and Raklion

Next come Atlans, Tarkan, Icarus, Aida, Kanturu and Raklion. The reset rules and the Grand Reset (20 resets, level 400, 50,000,000 zen) are on the realm page.

After resets and Grand Resets: Kubera Mine to Swamp of Destruction

Work through the newer maps in the order Webzen added them: Kubera Mine, Abyss of Atlans 1-3, Old and Blaze Kethotum, Volcano Ignis, Twisted Karutan, Kardamahal Underground Temple and Swamp of Destruction.

Boss and jewel hunting: Kingz Dragon, Giant Treasure, Crywolf, Kanturu Maya

On the Speed Realm Autumn Edition, Kingz Dragon and Giant Treasure can drop the Vibrant Jewel, which is exclusive to MUOnline.ai. For scheduled boss fights, head to Boss Battle, Crywolf and Kanturu Boss, home of Maya.

How this map list is built from the server files

The table is generated from MapList.xml, this server's own configuration. Of its 145 map IDs (0-144), twenty point to an empty placeholder (Null.att) and one to a reserved slot (35), so those rows are not playable maps.

  • Role / type: town, hunting field, instanced event, boss arena, PvP arena or quest map.
  • Shared ATT count: how many map IDs reuse one layout file. Blood Castle, Chaos Castle, Kalima and Kubera Mine each run several IDs on a single file.

Two maps also have alternate layouts: Crywolf (34) switches between Peace, Occupied and War, and Kanturu Boss (39) between Closed and Open. The file holds no entry levels or monster lists.

Which season each map came from (only maps in the server files)

Classic maps: Lorencia to Kalima, Kanturu, Raklion, Karutan

Every town, field and event map from Lorencia (map 0) through Kalima, Kanturu, Raklion and Karutan (80-81) predates Season 14.

Acheron, Debenter, Urk Mountain, Nars, Ferea, Nixie Lake, the Labyrinth, Deep Dungeon 1-5, Swamp of Darkness and Scorched Canyon to Ashy Aida (IDs 91-134) are in the files too, listed in the full table without a season.

Newer maps with a known Webzen season (Season 14 to 20)

Server names first, Webzen's name in brackets. Entry levels are Webzen's official-game figures, not MUOnline.ai requirements.

Map (Webzen name)Map IDWebzen seasonGlobal releaseOfficial-game entry level
Kubera Mine (Cubera Mines)123-127143 Sep 2019850+
Abyss of Atlans 1-3128-13014 Part 2–1,000+
Old and Blaze Kethotum (Burning Kethotum)135-13617-1––
Kanturu Undergrounds13717-2––
Volcano Ignis (Ignis Volcano)13818-1––
Bloody Tarkan (Gore Tarkan)14018-2––
Tormenta Island14119-120 Aug 2024–
Twisted Karutan (Distorted Karutan)14219-218 Feb 20251,450+
Kardamahal Underground Temple14320-119 Aug 20251,500+
Swamp of Destruction14420-224 Feb 2026–

Not in these files: Sanctuary of Aquilas (Season 21-1) and Forgotten Raklion (Korea, 2026)

Webzen's newest map, Sanctuary of Aquilas (11 August 2026, level 1,600+), and Korea's Forgotten Raklion have no file in the MUOnline.ai server files.

Event maps and their schedule on MUOnline.ai

These are the server's own start times in UTC (CEST is UTC+2). Registration, entry limits and live timers are on the events page.

  • Blood Castle (11-17): 22 starts per day.
  • Chaos Castle (18-23): 01:00, 15:00, 17:00, 19:00, 21:00 and 23:00.
  • Crywolf (34): eight times a day, every 3 hours from 02:10.
  • Boss Battle Together (139): six times a day, every 4 hours from 00:15.
  • Castle Siege, Valley of Loren (30): Saturday 21:00-22:00 (CEST 23:00-00:00), a 60-minute siege stage.

Arca War uses the Arca Battle map (96) on Monday, Wednesday, Friday and Saturday. Devil Square (9), Illusion Temple, Doppelganger, Imperial Guardian and Tormented Square have their own maps as well. Icewind Valley runs on both realms but has no row in MapList.xml.

Play on these maps today

Create your free account, then download the client for Windows 10/11. Still choosing? See how the two realms differ. Gear and skills are on the item list and skill list, top characters on the Permanent Realm ranking.

MU Online map FAQ

Where should a new character level first in MU Online?

Start around Lorencia, Noria or Elbeland, then Devias, the Dungeon and Lost Tower. On the Speed Realm Autumn Edition (99.999x) the Blood Angel set gets you past these starter maps sooner than on the Permanent Realm (5000x).

Is Kubera Mine in the MUOnline.ai server files, and what level is it?

Yes, as map IDs 123 to 127 on one file, 123_KuberaMine.att. Webzen calls it Cubera Mines and set level 850+ in the official game; on MUOnline.ai, check the requirement in game.

Is Twisted Karutan the same map as Distorted Karutan?

Yes. Webzen's Distorted Karutan is called Twisted Karutan in the MUOnline.ai server files, where it is map ID 142 (142_TwistedKarutan.att).

What are the newest MU Online maps, and which of them are on MUOnline.ai?

The newest maps in the server files are Kardamahal Underground Temple and Swamp of Destruction. Webzen's Sanctuary of Aquilas and Korea's Forgotten Raklion are not in the MUOnline.ai files.

Which maps are boss maps on MUOnline.ai?

Boss Battle (139) hosts Boss Battle Together for up to 100 players for 5 minutes. Kanturu Boss (39) is Maya's arena, and Raklion Boss (58) is Raklion's boss map. Timers are on the events page.

Why do Blood Castle and Chaos Castle share one attribute file?

Each event keeps one walkable layout across its levels, so the server points several map IDs at one file (11_BloodCastle.att, 18_ChaosCastle.att). The Shared ATT count column shows how many IDs reuse each file.