Summoner: Rage Fighters and Grow Lancers are helpless once my curses take hold!
A curse‑based caster with powerful debuffs and crowd control, known for Sleep, Weakness, and Innovation that dominate tactical PvP encounters.
Strong Against: Rage Fighter, Grow Lancer
Weak Against: Magic Gladiator, Dark Lord

Matchups are MUOnline.ai's own PvP rating, not game data.

Summoners are specialized MU Online spellcasters built around curses and control instead of traditional pet summoning. Sleep provides hard lockdown in PvP, Innovation lowers enemy defenses, and Chain Lightning offers efficient AoE damage and control while leveling. In organized events and Castle Siege, Summoners shine as tactical disruptors, softening targets and breaking enemy formations with stacked debuffs. According to the current bonus‑damage chart, Summoners gain extra damage against Rage Fighter and Grow Lancer but are vulnerable to Magic Gladiator and Dark Lord.

Full Summoner guide

On this page (9)
  1. Evolution line
  2. At a glance
  3. Evolutions
  4. Stat builds
  5. Skills
  6. Weapons & gear
  7. Leveling
  8. PvP matchups
  9. Summoner FAQ

Summoner evolution line

  1. Summoner
  2. Bloody Summoner
  3. Dimension Master
  4. Dimension Summoner
  5. Endless Summoner

Names as listed in the server's class table; evolutions upgrade the same class and never change it into another one. Realm rules and the /evoquest command

Summoner at a glance

AttributeSummoner on MUOnline.ai
RoleCurse and debuff caster with area damage
Main statEnergy, supported by Vitality
WeaponsStick in the left hand, summon book in the right
Starting townElbeland in Webzen's design for the class; the map is on the server as map 51
Evolutions5 stages, from Summoner to Endless Summoner
RealmsPermanent Realm 5000x EXP, Speed Realm Autumn Edition 99,999x EXP
Max stats60,000 on both realms

Webzen uses the same names for the first four stages: Summoner, Bloody Summoner, Dimension Master and Dimension Summoner. Endless Summoner is the name the server's class table gives the 5th stage.

The class was introduced in the Season 3-4 era and was already in the game when Webzen opened the global Season 4 service on 21 May 2009.

Other spellcasters to compare: the Dark Wizard, Rune Wizard and Lemuria Mage. See all classes.

Evolution path: Summoner to Endless Summoner

What each stage adds on this server, per the class flags in the server files:

1st: Summoner

The core spell book, from Fire Ball (level 5) to Innovation (level 111): 32 base-stage entries in SkillList.xml. Your first wing is Wings of Curse (level 150).

2nd: Bloody Summoner

Adds Plasma Storm (level 110), Wings of Despair (level 215) and the Demonic, Storm Blitz and Eternal Wing sets.

3rd: Dimension Master

Opens the master skill tree, Death Scythe (level 85) and Fire Beast and Aqua Beast (level 160). Wings of Dimension (level 400), the Succubus set and the Bloodangel to Holyangel sets need this stage.

4th: Dimension Summoner

Unlocks the 4th-class enhancement tree, 117 Summoner entries including Wizardry / Curse DMG Increase, and the sets from Awakening Soul up to Lightning (levels 900 to 1500).

5th: Endless Summoner

The server files contain 5th-stage Summoner content: the skills Fire Beast of Saturation and Death Scythe of Fury, Wings of Barrier (level 1200), the Temple Guard gear (level 1500) and the Imperial Summoner gear (level 1600), sticks and books included. Webzen's game calls this step the 5th class advancement.

Shortcut: the /evoquest command completes the class quests up to the 4th stage. Active Summoners of every stage show up on the Permanent Realm ranking.

Summoner stat build (Energy first)

Summoner spells in SkillList.xml require Energy and no Strength or Agility, so Energy is both your damage stat and your unlock key. Thresholds to plan around:

  • 150 Energy: Drain Life
  • 180: Sleep
  • 245: Chain Lightning
  • 300: Explosion, Berserker, Darkness
  • 375: Damage Reflection
  • 416: Requiem
  • 542: Pollution
  • 663: Weakness, Innovation
  • 823: Lightning Shock
  • 930: Death Scythe
  • 1220: Fire Beast, Aqua Beast

Each stat caps at 60,000 on both realms, so the splits below, our recommendations rather than a formula, matter most in the first resets.

Energy PvE / farming build

Put most points into Energy, enough Vitality to survive boss hits, and only the Strength and Agility your stick, book and set ask for. The weapons set the bar: early sticks need 13-19 Agility and the summon books 20-30 (Book of Lagle 30), against 11 and 13 for the Bloodangel Summoner helm and armor. From Blue Eye (level 1000), sticks need 157-159 Strength and 62-64 Agility, books 110-118 Agility.

Energy + Agility PvP build

Energy still comes first, but more points go into Vitality and some into Agility: staying alive long enough to land Sleep and Innovation matters more than raw damage.

Beginner build for the first resets

  1. Pour points into Energy until Chain Lightning (245) unlocks.
  2. Add Vitality whenever you die too often at your spot.
  3. Push Energy to 663 for Weakness and Innovation.
  4. Use Berserker with care: by design it trades defence for damage.

Stat commands on MUOnline.ai

Type /addene X, /addvit X, /addagi X or /addstr X to spend X points, or /addstr auto X to auto-add points while leveling. For a deeper plan, read the Summoner curse build guide, the Summoner master skill tree guide or the general Summoner guide.

Summoner skills: curses, damage and book skills

Base damage is the SkillList.xml value before stats and gear, not your in-game hit.

SkillLevelEnergyManaBase damage
Fire Ball54038
Power Wave956514
Meteorite211041221
Ice251203810
Drain Life351505035
Sleep4018020–
Explosion503003540
Chain Lightning752458570
Requiem754166065
Damage Reflection8037540–
Berserker83300100–
Darkness83300100–
Pollution855427080
Weakness9366350–
Lightning Shock9382311595
Innovation11166350–
Death Scythe (3rd class)8593012075
Fire Beast / Aqua Beast (3rd class)160122095100

Curses and debuffs

  • Sleep: hard lockdown on one target.
  • Weakness: lowers the target's damage.
  • Innovation: lowers the target's defence.
  • Damage Reflection: turns incoming hits back on the attacker.
  • Berserker and Darkness: self-buffs; Berserker raises damage at a defence cost.

Damage spells

Fire Ball, Power Wave, Meteorite and Ice are shared with the Dark Wizard and carry the first levels. Drain Life deals damage and heals you, Chain Lightning bounces through packs, and Lightning Shock has the highest base damage of the core spells.

Book (summon) skills

Explosion, Requiem and Pollution come from the summon books: Book of Shamut, Book of Neil and Book of Lagle. The server spells the first one Shamut; Webzen writes Sahamutt.

Master skill tree highlights

The 3rd-class tree strengthens your key spells: Sleep, Chain Lightning, Lightning Shock, Drain Life, Weakness and Innovation Strengthener, plus Innovation and Drain Life Mastery, Blind, Pain of Curse, Pollution Mastery and Minimum / Maximum Wizardry-Curse Increase. In total 237 SkillList.xml entries carry a Summoner flag; browse them all on /skills.

Summoner skills on MUOnline.ai

Learnable Summoner skills read from the server's SkillList: 28 of 237 entries (master-tree and enhancement nodes are on the full skill list).

Skill Required level Class stage
Lance – 1st class
Stun – 1st class
Cancel Stun – 1st class
Swell Mana – 1st class
Invisibility – 1st class
Cancel Invisibility – 1st class
Archangel's will (weapon skill) – 1st class
Fire Ball 5 1st class
Power Wave 9 1st class
Meteorite 21 1st class
Ice 25 1st class
Drain Life 35 1st class
Sleep 40 1st class
Explosion 50 1st class
Blessing of Experience 50 1st class
Chain Lightning 75 1st class
Requiem 75 1st class
Damage Reflection 80 1st class
Berserker 83 1st class
Darkness 83 1st class
Pollution 85 1st class
Death Scythe 85 3rd class
Weakness 93 1st class
Lightning Shock 93 1st class
Plasma Storm 110 2nd class
Innovation 111 1st class
Fire Beast 160 3rd class
Aqua Beast 160 3rd class

See all Summoner skills · Browse Summoner weapons and sets

Sticks, books, sets and wings

Sticks (left hand)

Early sticks by drop level: Mystery Stick (28), Violent Wind (42), Red Wing (59), Ancient (78) and Demonic (100). Storm Blitz and Eternal Wing sticks need level 380, the Summon Spirit Stick level 400.

Summon books (right hand)

Book of Shamut drops from level 52, Book of Neil from 59 and Book of Lagle from 65. The mastery books are Bloodangel (level 400), Darkangel (600), Holyangel (800) and Soul (900).

Summoner sets

Violent Wind, Red Wing and Ancient are 1st-class sets; Demonic, Storm Blitz and Eternal Wing (level 380) need Bloody Summoner; Succubus (level 400) needs Dimension Master. From level 400 the mastery stick and set advance together:

LevelStickSummoner setClass stage
400BloodangelBloodangel Summoner3rd
600DarkangelDarkangel3rd
800HolyangelHolyangel3rd
900SoulAwakening Soul4th
1000Blue EyeBlue Eye4th
1100Silver HeartSilverheart4th
1200ManticoreManticore4th
1300BrilliantBrilliant4th
1400ApocalypseApocalypse4th
1500LightningLightning4th
1500Temple GuardTemple Guard5th
1600ImperialImperial Summoner5th

On the Speed Realm Autumn Edition a Blood Angel set waits in your inventory at the start; the Summoner version is usable from level 400.

Wings

  • Wings of Curse: level 150, 1st class
  • Wings of Despair: level 215, Bloody Summoner
  • Wings of Dimension: level 400, Dimension Master
  • Wings of Barrier: level 1200, Endless Summoner (5th stage)

This list shows only the wings whose Summoner requirement is confirmed in the item file. Full requirements for every piece are on /items.

Leveling a Summoner on the Permanent and Speed Realm

Permanent Realm (5000x EXP)

The long-term realm: 60,000 max stats, medium jewel drops, harder bosses, and your character stays online for good.

Speed Realm Autumn Edition (99,999x EXP)

Live since Friday 2 October 2026, 16:00 CEST, with 60,000 max stats, more Kingz and Fire Dragon bosses and Icewind Castle 8 times a day. It runs for a few weeks, then you can export 2 characters to the Permanent Realm. Compare realms.

Drain Life keeps you alive early; switch to Chain Lightning for spots once you have level 75 and 245 Energy. In parties your job is Sleep and Innovation on bosses. Find spots by level on /maps, and Blood Castle (22 starts a day) and Chaos Castle (01:00, 15:00, 17:00, 19:00, 21:00 and 23:00 UTC) on /events.

Resets and grand resets

Type /reset at the reset level (/reset auto needs VIP 5). A grand reset needs 20 resets, level 400 and 50,000,000 zen, with at most 20 grand resets per account per 24 hours on each realm. Full rules are on the realm hub.

Summoner in PvP and Castle Siege (our rating)

Our PvP rating (MUOnline.ai's own, not game data) favours the Summoner against Rage Fighter and Grow Lancer and rates Magic Gladiator and Dark Lord as hard matchups.

In duels, Sleep, Weakness and Innovation win the trades. In a pure damage race the class is fragile, which is why the PvP split carries more Vitality.

Castle Siege on MUOnline.ai runs weekly: registration opens at 16:00 UTC on the first day of each 7-day cycle, and the siege lasts 60 minutes, Saturday 21:00-22:00 UTC. A Summoner's job there is Sleep and Innovation on crown holders and switch defenders, with Damage Reflection to survive the push. See the schedule on /events.

Summoner FAQ

What are the Summoner evolutions in MU Online?

On MUOnline.ai the line is Summoner, Bloody Summoner (2nd), Dimension Master (3rd), Dimension Summoner (4th) and Endless Summoner (5th). Webzen uses the same names for the first four; Endless Summoner is our server files' name for the 5th stage. The /evoquest command completes the class quests up to the 4th stage.

When was the Summoner added to MU Online?

It arrived in the Season 3-4 era of Webzen's MU Online and was already playable when Webzen opened the global Season 4 service on 21 May 2009. Korean sources place its debut in Season 3 in late 2007, so treat the exact Korean date as approximate. To compare it with the other classes, see the class overview.

What is the best Summoner build?

Energy first: Summoner spells check only Energy, from 180 for Sleep and 245 for Chain Lightning up to 1220 for Fire Beast. Put the rest into Vitality, plus the Strength and Agility your stick, book and set require. Both realms cap each stat at 60,000.

Is the Summoner good for PvP?

Yes, as a control caster: Sleep locks a target, Weakness lowers its damage, Innovation strips its defence and Drain Life heals you while you hit. Our PvP rating has it doing well against Rage Fighter and Grow Lancer and struggling against Magic Gladiator and Dark Lord.

What weapons does a Summoner use?

A stick in the left hand and a summon book in the right. Sticks run from the Mystery Stick to the Summon Spirit Stick, then the mastery line from Bloodangel (level 400) to Imperial (level 1600). The Book of Shamut (Webzen: Sahamutt), Book of Neil and Book of Lagle grant Explosion, Requiem and Pollution.

Which realm should a new Summoner pick on MUOnline.ai?

Pick the Permanent Realm (5000x EXP, progress kept for good) for a long-term character, or the Speed Realm Autumn Edition (99,999x EXP, Blood Angel set in your inventory) to reach the mastery sets fast. When the Speed Realm closes, you can export 2 characters to the Permanent Realm.

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